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Tournament edition for online play in Heroes of Might and Magic V.

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#18
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Due to a bug found in the griffons' behavior, and simply because it was time, I updated the mod: http://www.heroesleague.ru/show/2810/TE_2.3.zip 1) Returned the water creatures to the lairs. 2) "Protect us all" now requires "Resistance" (+2 defense) from the defense skill branch; "Readiness" requires "Endurance," "Evasion," and "Tactics." 3) Weakened the "Dominate" and "Blind" spells at the advanced level (so that the "Silence" spell works properly)!!! I didn't touch the expert-level "Darkness" and "Blind" spells. 4) Returned level 6 creatures to the lairs, removed level 3 creatures from there, and placed guards on them. (Guards are only generated on IRM maps). All level 6 creatures are un-upgraded, except for the Orcish ones, which have "Power of the Orcs." 5) Returned the red griffons' behavior. 6) Returned the "Deadly Luck" spell (since it couldn't be properly implemented); it's now -1 again. 7) Returned the "Sanitary" spell (now it has "Arcane Wave" and "Chaos Wave"). 8) Gave all creatures "Education." 9) Gave Elayne back "Leadership" with "Gathering." 10) "Storm Wind" is now -20% initiative and -2 speed, as in the standard game. 11) "Lord of Storms" now pushes back 40% of the distance traveled by the affected unit