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I'm glad the topic is of interest.
I'll try to address all the suggestions:
2 restarts + a restart per block for Jebus is, in my opinion, too much. Here, the restart is given precisely for problematic starts with blocks. You could either do 2 restarts on level 111 (it won't take up too much time) or 111 + a restart per block. I'm more inclined towards the second option, but we need to accurately determine the strength of the block so that there aren't any arguments or resentment later, like "I got a good start, but my opponent is ruining it," even though that block can be cleared on the 3rd day.
Regarding control, I don't want to ban anything. For example, it could happen that in 2x Utopia, you get 2 Air books and Wings, and nothing on stats. Should you not use them? But limiting it is possible and even necessary. "Therefore, the suggestion is to prohibit the use of DD/Fly/Wings for transitions between locations that don't have a cleared Gate of the Elements." I really like this suggestion. And regarding getting something for free, that's already banned in seasonal rules.
I haven't encountered any buggy moves, but the suggestion is also worth including in the rules or just avoiding those areas altogether.
"No path to the center" – is this an assumption, or have there been cases?
Regarding the Swiss system, I don't even know what to say... First, to my shame, I don't know all the nuances, whether it objectively reflects the strength of the players, and second, I don't know how the people here will react to it. And it seems to me that it needs a lot of participants.
I already wrote about the TE above. We can conduct a poll closer to the start. If the majority is in favor of Light, we can switch to it.