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Jebus Cross

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#20
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Wicc
It's strange that no one noticed such a feature of the map as weak monsters on the starting spawn points. That is, all the guards are approximately 1.5 times weaker than the guards of similar objects on standard maps.
Everyone noticed, but that's what makes Jebus special – it's a treat! ;)
Wicc
And a rest per block is desirable – if the regular rests run out, and you're trapped (which is not uncommon, as the placement of objects can be quite dense), you can request a rest per block on day 1.
You have to be bold to eat all the restarts on Jebus :)
Maybe just add more restarts on map 111?
Wicc
Also, the rules for using control should be clarified.
Ideally, it's better to ban it, as Angel Wings are often found on the spawn points. :)
Wicc
Another narrow point – sometimes there are buggy passages between spawn points, and sometimes roads even pass through them.
I had that happen once, when one village was shared, but we just didn't notice and it resulted in an encounter.
Wicc
I'll participate if there are people who want to play on TE.
+1. I would prefer to play on TE, as the chess clock looks better, and the starting army can also decide a lot...

P.S.: If it's on SoD, let's discuss the time!