It's strange that no one noticed such a feature of the map as weak monsters on the starting spawn points. That is, all the guards are approximately 1.5 times weaker than the guards of similar objects on standard maps.
And a rest per block is desirable – if the regular rests run out, and you're trapped (which is not uncommon, as the placement of objects can be quite dense), you can request a rest per block on day 1.
Maybe just add more restarts on map 111?
Also, the rules for using control should be clarified.
Another narrow point – sometimes there are buggy passages between spawn points, and sometimes roads even pass through them.
I'll participate if there are people who want to play on TE.
P.S.: If it's on SoD, let's discuss the time!