Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
With the dungeon, the map template often loses its clear structure, and the battles may become less dynamic than without the underground passages due to larger spawn areas.
Perhaps, but it still doesn't hurt to test it out. In the treasure chamber, sometimes you need to break through a dozen blocks to reach something, guarding unnecessary prisons where heroes of level 30 or something else are held, and troops are lost, and mana is also depleted... I'll emphasize again: the treasure chamber is ALWAYS covered in sand! Therefore, pathfinding won't be superfluous.