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oxygen_hlStatistics
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Posts:519
#3
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Who is the author anyway? :confused: CTPAHHuK
Regarding Silent World. I presume we are closing it.
It is possible to keep Sorcery.
But on Iron, the passage does open at least. And the guard on Silent World is unjustifiably strong for a map of this type.
We need to think about what to do. Either an additional passage, or perhaps tents for the opposing players.
Regarding total control via Town Portal on the current version is not entirely clear. Teleporting from the island, yes that is an advantage. Or from the crossing. Otherwise, the same advantages as on other medium maps. And when playing through a power-stack, there is almost no difference whether you have it or not. There is something to discuss.
How do I put it. It is terribly inconvenient to get out from the secondary town. Place a two-way (though a one-way would solve many problems) portal with a guard there leading to the capital or the third castle — that is it. Town Gate would suddenly stop dominating.
And to prevent it from dominating from the sea — place a Seaman's Hut for each player in the underground near the abyss under guard. Otherwise, honestly, spending 4 days sailing... They skip them anyway.