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So, the final touches have been made. I am posting this guide to help you familiarize yourself with the map.
«HERMIT MAGI»

Lonely hermit magi will grant +5 movement for one day after being defeated and will share a potion of stamina.
«UNDERGROUND ARENA»

After capturing level 1, 2, and 3 monster dwellings near the city in the dungeon, level 1, 2, and 3 monsters will join you respectively (indicated by red arrows). Each must fight their way to the center, battling monsters of their own level. During this time, neutrals come under the control of your opponent for the duration of the battle. Be careful!!! When all three levels have joined and all three "neutral armies" are defeated, the stones in the center will shatter, the creatures can be merged into a single army, and after winning a battle against one hydra (black arrow), they can be led through a one-way portal straight to your city, while picking up a valuable artifact.
«CAPTIVE LORDS»

By capturing the mines far from the city (sulfur, gemstone, crystal, and mercury), you will gain 4 level 1 Lords with their own unique specializations (one for each mine), who can be sent immediately to your city via a one-way portal, after collecting resources around them (if you wish to, of course :D).
«GRAND NAVIGATION»

In this quest hut, you can buy the level 5 navigation skill for your hero for 6000 gold.
«GOLD MINE ON THE ISLAND»

Beat your opponent to the capture of the Gold Mine in the center of the island! Once you capture it, the bridge on the opponent's side will collapse, and the mine will remain yours forever! But to do this, you must fight the mine's guards! ;)
«PRISONERS»


From this same island, you can enter the dungeon via a two-way portal. There, you will find a hero in captivity who will gladly join you :D. Three paths lead out of the dungeon: you can return to the island, go through a one-way portal to your city, or to...
...«CROW'S NEST»

Here you can capture a level 3 dwelling and dig up a treasure (5000 gold, gloves, and the "General haze" scroll), after visiting 6 oracles on your territory first, of course.
«MAGIC ISLAND»


A wonderful place! However, to get there, you must face a powerful army: a level 19 Barbarian with loyal cyclopes! He has shackles of war, so escaping is not an option! Calculate your strength carefully. Furthermore, he will come under the control of your opponent for the duration of the battle, and with every attack on him, the number of cyclopes will increase by 10! Therefore, it is strongly recommended to kill the Barbarian on the first attempt! :P If you succeed, he will share the Shackles of War and three potions of immortality, provided he doesn't drink them all during the fight! :)
On the island itself, besides various useful items, you should pay attention to the level 4 dwelling. When you defeat the guards, a level 3 army will appear under your flag in the dungeon, which can capture another gold mine. Again, you should do this before your opponent, as the script stops working after the first capture! And it will remain under the enemy flag forever, just as it happened on the island!
«CREATURE MARKET»

The finale is near. To reach the enemy, you must survive a battle with Black Dragons and 3 Dragon Kings. But before the final battle, you can stop by the creature market, where you can replenish your army using the Rider's Gloves and Shackles of War. The rates are as follows:
In the Ranger's Hut, for the gloves, you can choose: (depending on your race)
Chaos:
1 Dragon King or
2 Black Dragons
Nature:
4 Phoenixes or
3 Manticores
Life:
4 Angels
Order:
5 Titans or
3 Sorceress
Death:
4 Devils or
3 Dark Knights
Barbarian:
6 Behemoths or
5 Raging Bulls
In the Thief's Hut, for the Shackles of War, you can choose: (also depending on your race)
Chaos:
3 Hydras
Nature:
3 Gargantuans
Life:
4 Champions or
3 Catapults
Order:
3 Dragon Golems
Death:
3 Bone Dragons
Barbarian:
5 Thunderbirds
That's all for now. Good luck playing! The map itself can be downloaded in the first post of the thread.
«HERMIT MAGI»

Lonely hermit magi will grant +5 movement for one day after being defeated and will share a potion of stamina.
«UNDERGROUND ARENA»

After capturing level 1, 2, and 3 monster dwellings near the city in the dungeon, level 1, 2, and 3 monsters will join you respectively (indicated by red arrows). Each must fight their way to the center, battling monsters of their own level. During this time, neutrals come under the control of your opponent for the duration of the battle. Be careful!!! When all three levels have joined and all three "neutral armies" are defeated, the stones in the center will shatter, the creatures can be merged into a single army, and after winning a battle against one hydra (black arrow), they can be led through a one-way portal straight to your city, while picking up a valuable artifact.
«CAPTIVE LORDS»

By capturing the mines far from the city (sulfur, gemstone, crystal, and mercury), you will gain 4 level 1 Lords with their own unique specializations (one for each mine), who can be sent immediately to your city via a one-way portal, after collecting resources around them (if you wish to, of course :D).
«GRAND NAVIGATION»

In this quest hut, you can buy the level 5 navigation skill for your hero for 6000 gold.
«GOLD MINE ON THE ISLAND»

Beat your opponent to the capture of the Gold Mine in the center of the island! Once you capture it, the bridge on the opponent's side will collapse, and the mine will remain yours forever! But to do this, you must fight the mine's guards! ;)
«PRISONERS»


From this same island, you can enter the dungeon via a two-way portal. There, you will find a hero in captivity who will gladly join you :D. Three paths lead out of the dungeon: you can return to the island, go through a one-way portal to your city, or to...
...«CROW'S NEST»

Here you can capture a level 3 dwelling and dig up a treasure (5000 gold, gloves, and the "General haze" scroll), after visiting 6 oracles on your territory first, of course.
«MAGIC ISLAND»


A wonderful place! However, to get there, you must face a powerful army: a level 19 Barbarian with loyal cyclopes! He has shackles of war, so escaping is not an option! Calculate your strength carefully. Furthermore, he will come under the control of your opponent for the duration of the battle, and with every attack on him, the number of cyclopes will increase by 10! Therefore, it is strongly recommended to kill the Barbarian on the first attempt! :P If you succeed, he will share the Shackles of War and three potions of immortality, provided he doesn't drink them all during the fight! :)
On the island itself, besides various useful items, you should pay attention to the level 4 dwelling. When you defeat the guards, a level 3 army will appear under your flag in the dungeon, which can capture another gold mine. Again, you should do this before your opponent, as the script stops working after the first capture! And it will remain under the enemy flag forever, just as it happened on the island!
«CREATURE MARKET»

The finale is near. To reach the enemy, you must survive a battle with Black Dragons and 3 Dragon Kings. But before the final battle, you can stop by the creature market, where you can replenish your army using the Rider's Gloves and Shackles of War. The rates are as follows:
In the Ranger's Hut, for the gloves, you can choose: (depending on your race)
Chaos:
1 Dragon King or
2 Black Dragons
Nature:
4 Phoenixes or
3 Manticores
Life:
4 Angels
Order:
5 Titans or
3 Sorceress
Death:
4 Devils or
3 Dark Knights
Barbarian:
6 Behemoths or
5 Raging Bulls
In the Thief's Hut, for the Shackles of War, you can choose: (also depending on your race)
Chaos:
3 Hydras
Nature:
3 Gargantuans
Life:
4 Champions or
3 Catapults
Order:
3 Dragon Golems
Death:
3 Bone Dragons
Barbarian:
5 Thunderbirds
That's all for now. Good luck playing! The map itself can be downloaded in the first post of the thread.
