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Let's go through them one by one:
* A large number of skeletons can be countered with the Cavern Ogre's Killing Blow, but there aren't as many skeletons in the newer versions anymore.
* Healing Nymphs can be countered by quickly killing Ents or Nymphs; the Wasp Swarm is weak, but removing the enchantment doesn't always work.
* Draining mana from Imps can be countered by any strong, high-initiative unit (it's better for a Warlock to lose one unit than all of their mana, because they won't be able to restore it in battle).
* Repairing Gremlins is pointless because it only happens once.
* Stalker's invisibility is not protected against area-of-effect attacks (Meteor Shower, Fireball, etc.), and the poison loses its effectiveness towards the end of the battle.
* Gnomes, with their high defense, are very weak in attack, so they don't make much of a difference.
* However, the specializations of Goblins and Peasants (which can be left unupgraded and kept in the castle with Ellaine) cannot be countered. You can't call them the best, but I think they are much more useful... the rest don't matter.