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The 8th stage of the annual John Van Caneghem Tournament (2008).
The winner will have 9 or 8 Vernikums. It's not about tactics, but about training and a logistics specialist; by the end of the week, they simply fly across the map, plus pathfinding (I didn't check it at all – I didn't have time). Sandals are for sale. It's all simple. And I cleared almost everything with just one Dessa. I wasted time on Phoenixes and the shield near the lighthouse, etc. I didn't restart from scratch, and I'm not even sure if it's possible to leave the map faster by sea, taking a day less. Also, I used Dessa's magic in battle; I was just too lazy to optimize it, but the idea is in mysticism, and it might have been enough for a VERY important leap right after getting teleportation. Oh, and I read about flying with the spacebar when it was already too late. That's a bummer. It saves at least 10% on movement. Let's see the results of the top players – they probably have everything thought out down to the smallest detail. I was in such a hurry that I completed everything on fast battles by the second week. There's no time for contemplation. By the way, this aspect really bothered me. Why does magic get spent if it's turned off in auto-battle? It seems like the patch didn't speed up the movement of creatures in battle. Did it need to be rewritten in crimson first?
Why isn't this super-heroine, Dessa, in the save file? I'd like to take a look at her. And may I ask, where did you get the flying ability in the first week? I'm very curious. Judging by your description, it appears when logistics is highly developed. In general, I have very, very many doubts about the honesty of completing the map in less than 3 weeks :smile10: