In the fourth game, the ideas in the combat mode are particularly well-executed (counterattack simultaneous with attack, 1/4 shot power to the other end of the field, mana for creatures with magical abilities, the hero as a unit, potions, etc.), but the overall presentation leaves much to be desired: the battlefield is awkward, and it's inconvenient to calculate the squares, and I won't even mention the castle siege – if THIS (the siege in Heroes of Might and Magic 4) isn't absurd, then what is?:D? Here, I completely agree with Shurik. As for the "classes" awarded when leveling up 2 or more skill schools, something similar appeared in the third game in the Trial by Fire expansion, as well as other additions that add variety to the gameplay (such as the bank, creature experience, and tax on their upkeep, etc.). If something similar to Trial by Fire or Warlords of the Wastelands had been released for the fourth game, maybe I would have returned to that installment:rolleyes:...
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: