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As part of the "Best of the Best" tournament
denden (Inferno, Deleb) def Loc1978 (Dungeon, Sinitar). Week 7
It ended sadly (Hitrag vs. Shackles of War, but IMHO there were no options there already.
Deleb was given right away. But leveled up as crookedly as you could imagine) Forced Shooting in Attack... Fire... Earthquake.
At the start, I thought I needed to rush and lost all the Imps on a breakthrough into the adjacent zone (against my own creature bank on day 14.
http://stream.ifolder.ru/9129841
Plans suddenly changed to rush) Cleared my zone.. took the gold zone. Reinforcements arrived week 3. Broke through another double portal into the 2nd adjacent zone. Developed Expert Logistics... but no Pathfinder in the end (
And behind the native creature bank there was a super tasty sand respawn) Book of Light! (Regen-Grace in the castle). Initiative +20 (+10 native). Machine Ring (had to change +10). Chain Mail +2 all... Dwarven. On all this wealth, I lost Imps again week 3) and about 50 more Demons.
Got Light!)
Also recorded a replay against a human creature bank
http://stream.ifolder.ru/9129865
At the end of week 4, level 21. Got crushed. Breached GO. Had already visited the artifact merchant there, the jumper)
Meanwhile, from week 2, Marbas was leveling on elementals. On week 5, he went to hit a treasury on Devils with Tent and basic Regen and GDM) Turned out to be Ressource. Deleb went to hit a 2nd treasury. There were artifact merchants everywhere with traces of the jumper)
In the end, Marbas was level 18 with 4 Dragon artifacts.. Chaos Book and GDM) Sorcery only 13 though... well, +6 was the Robe as well.
Deleb collected rings for Initiative 20 - about 5 pieces). 2-3 Dwarven sets. Took a Dragon Utopia. Also assembled the Archer set (4 Bows)). Marbas passed the +2+2 Hat. There were also plenty of Gold Statues for sale. After selling - 190 thousand gold.... Also a huge Library)
Minor claims were coming from the opponent. And the main counter - Shackles of War) spoiled and went.
Well, then hit run) But... level 26. All Light spells with Mass Grace (Expert). Machines (Tent-Ballista). Attack (Tactics-GMS-Shooting). Defense (3). Logistics (3). Full Racial. Level 26) Breakthrough on Regen... didn't even write it. Didn't find a Mentor( Bought dogs for a couple of weeks. In general, considering the opponent's problems (as I understood, a rush from Deleb was expected... expected... expected?)). Sorcery 23? IMHO there were no options already... otherwise wouldn't have gone)
Thanks for the game
I approached the game unprepared. Didn't know the opponent, didn't know the template either. Had to gather information directly during the game (mistake number 1). On the first day, a Spy arrived along with the information that the opponent likes to play Inferno, which I was gladly pushing him towards with Cherk(((. Making conclusions in favor of a fast game (mistake number 2). The Spy was the best of the Dungeon heroes for repelling a fast strike. Leveled up nicely in the first week, was ahead of Deleb both in troops and stats. In the first seven days, I leveled up 9 levels, Sorcery, Learning, Luck, Strong Chaos. Everything I considered necessary, leaving one stack just in case. By the start of the second week, I had opened all adjacent zones except GO, sending a scout spider there. Sent my main hero to the Inferno lands to level up and scout. At the same time, I spotted the opponent's movement near my starting zone. Couldn't tell if it was the opponent's main or scout, but I knew for sure my position was spotted. On day 9, I decided to build the mage guild myself and jump into the zone where the opponent was spotted. Nearby was an unremarkable Elemental tower, I had 48 Marksmen and 26 Harpies + a main with Sorcery 14 and 50 mana, thought it was enough. Attacked the tower, instantly got portaled back to the castle:smile44: Like in the blink of an eye. First second, 20 Air elementals to the center, second second, Marksmen under Cloak, a couple seconds of delay, 4th, I destroy 8 Water elementals, 5th, Air elemental near the Marksmen but doesn't detect them. 6-9th, Marksmen to the center, 10th, Stone strike and I'm home:smile07: .
Day 10, got information from the opponent that he lost his army at the portal :D (couldn't help but be glad). By the way, we communicated constantly because we needed to know where the opponent was and feed some disinfo to play according to my plan. That's what I assumed:eek: . In the end, the Opponent was doing his thing. And I was stuck in the castle like a moose. After the loss (of the opponent), I decided to first build all troops and the castle, which I did in the third week. And then build magic.
Fourth week. Lots of troops, built magic, nowhere to level up, heroes at level 15, I run from the castle a maximum of three turns with a chain of spiders in case the opponent appears from GO. Every long turn, like a cobra, I stare at the GO portal guard)) Waiting, damn it. I keep receiving information about the opponent and convincing myself that he's about to come. And then the dumbest move, running with 7 Marksmen at Deleb, who had cleared the entire map 110 percent with Portals. And then the dumbest question, why didn't I place the Marksmen (I have Portals). And then the normal answer.........:smile35:
In the castle, I could have fought because even though my Spy was 6 levels behind, we had equal troops, Meteor Shower and Chain Lightning dealt 1200 damage, I destroyed the Ballista and Catapult, plus Unstoppable Magic. Yes, there were also Boots of Speed, which is +600 to damage. Though chances were slim.
Thanks to the Opponent for the game, it was very educational for me))