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#75
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Oxygen_hl (Asylum) def. Lee (Asylum) — Iron Man (Expert, 8 min), 147

The cunning strategist Lee started the game as early as the Phoenix meeting, managing to drag a slightly tipsy me onto the unloved Iron Man. As for factions, we amicably scribbled Chaos for each other.

Seeing a mage and a shooter at the start, I decided not to restart. Everything went like clockwork: on day two, a mine and gloves. The heroes, as expected, dutifully died on the golems to reach the castle without wasting turns. But then the problems began. At the passage to the second castle, a group of dead hooligans was holed up. The hooligans were stealing phones, punching all passersby, and ruining the atmosphere. I couldn't slip by unnoticed, I didn't have enough mana. They took the phone, gave me a black eye, and sent me home.

Then standard procedure: the second castle (again by a crooked goat: the mage in melee finished off the last three minotaurs with pokes), lords, Efreet dwelling. Then to the capital and to the level 4 dwelling. At the dwelling, a flock of disappointment birds awaited me: hydras versus my opponent's dragons. I started to sorrow, then stopped. Happiness isn't in black.

Around the same time, I saw Lee leveling Nature mages. It wasn't entirely clear what the final result would be: demonologists with venoms or druids after all. I, on the other hand, bought a Death Tactician right at the start. In short, I decided to base the battle on the principle of Lyubertsy thugs: quickly hit them on the head and scram. That is, mass direct damage Chaos. So, raise two Chaos mages, a Death mage (for hand-to-hand, to take down summoned Phoenixes/Mantises or heroes), a Tactician, and a Runner (also a Chaos specialist).

Throughout the game, the Mage Guild showed that Lee intended to feed me nuts everywhere they could fit. He was ahead both in army strength and income. However, closer to the end, he started losing pace. Nevertheless, he was the first to break through to the fourth castle (I was stuck on an unclaimed dragon, trying to collect tribute from the few surviving madmen on the respawn).

The opponent burst in like a hurricane, stopped near the third castle, and froze. Honestly, I was a bit stunned by the opportunity to attack fully decked out with bonuses, while the opponent would be completely without them. But oh well, we didn't argue. Finale:

My goofball cowboys:
GM Chaos
GM Chaos
GM Chaos
GM Death
Tactician (Ring of Health, Ring of Regeneration, Haven armor, Mind Shield, defense 135).
34 Efreeti
5 Black Dragons

Everyone has resistance not below expert, defense not below 80.

The villainous occupiers:
Master Chaos
GM Chaos
GM Nature
GM Nature
Tactician
22 Efreeti
5 Black Dragons

After the first round, the enemy Tactician was on the floor, and that, alas, was no knockdown.

Thanks for the game.

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