Health 50
Damage 8-10
Attack 8
Defense 12
Speed 4
Initiative 8
Special Abilities Ranged. Mage. Melee. Holiness*. Resurrection*
Growth +4
*Holiness – receives 50% less damage from Inferno and Necropolis creatures, and is immune to Dark Magic.
Resurrection – revives dead units.
Knows the spells: Haste, Bless, Dispel
6B. Inquisitors
Health 45
Damage 9-12
Attack 10
Defense 9
Speed 5
Initiative 9
Special Abilities Ranged. Mage. Undead Killer. Exorcism*. Endurance*
Growth +4
Exorcism – an undead unit (Inferno or Necropolis) under the influence of this ability loses units each turn (duration – 3 turns), its morale decreases by -2, and its initiative by 30%.
Endurance – all Chaos magic and damage from fire, water, earth, and air deal 75% damage to this creature.
Knows the spells: Holy Word, Bless
и разят ненавистных врагов королевства...:smile13: