Health 35
Damage 4-6
Attack 6
Defense 10
Speed 4
Initiative 5
Special Abilities Armor*. Shield. Protects allies. Readiness*. Fury
Growth +8
*Readiness - if the pikeman is defending, its defense increases by 50%, and its attack decreases by the same amount. However, if the unit is disturbed, it will deal double damage.
*Armor - the unit is immune to spells that reduce defense and takes 50% damage from ranged attacks.