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Okay, I'll admit... this idea is EXTREMELY complex, but the way I'm presenting it is ideal. In reality, new models and textures are what won't work out; everything else can easily be done in the form of several campaigns and by modifying the archives.
I've noticed that many people here are suggesting ideas for new factions... like in Ascension... there are 20 (!) castles with much more complex creatures, and nothing... everyone really thinks that it will all work out. Yes, it would be easy to do in the third game, but not in the fifth.
I'm not changing much in the complex, unclear areas, but my goal is not history; you wanted it yourselves, but to express my opinion on what the Heroes of Might and Magic could be, from start to finish.
The only thing that bothers me is that everyone comes up with terrible names, and the factions themselves are often absurd and generally unlikely.
Well, if anyone likes my ideas (and there are so many of them) and they can do what I can't, then I will be truly grateful and thankful...
And I don't want to write a book; I'd rather have a game concept... :)