"Cry of Horror" is useless because it lowers morale, but some creatures have positive morale, so it's actually better: it always deals double damage.
And imbalance is an unstoppable force, utter nonsense, the Empire's creatures aren't that strong... In general, in a poll, it was recognized that the best ultimate abilities are "True Luck" and "Cold Wisdom," and few people use "Cry of Horror."
Why are there three of them? Did you buy them at outposts? There's always one there, and the city has a growth of 3 due to the castle (which is built first) and the tomb, you can't judge the growth the way you do.
WoG is more popular than the original, yet mods are still being made for it. And how much new content was there?
In the end, I noticed that you like to compare things one-on-one.
"Charge" will be used by the first Knights.
And regarding the imbalance of creatures at eight levels... There won't be any. Because some will get strong creatures and have to pay a lot, while others will get weak creatures, but it won't cost them much.
The factions are far from self-sufficient because mods try to add old, familiar units from the third game, but for this, they have to remove some of the beloved units from the fifth game.
Except the ones we've made