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#12
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I'm not "you" ;) Feel free to address me informally. :)
"Cry of Horror" is useless because it lowers morale, but some creatures have positive morale, so it's actually better: it always deals double damage.
-6 to morale is useless? This double damage is unlikely to occur with -6 morale...
And imbalance is an unstoppable force, utter nonsense, the Empire's creatures aren't that strong... In general, in a poll, it was recognized that the best ultimate abilities are "True Luck" and "Cold Wisdom," and few people use "Cry of Horror."
"Unstoppable Force" increases guard damage. And so what if it was recognized in a poll? :) If anything, "Super Ability" is rarely used in most cases.
Why are there three of them? Did you buy them at outposts? There's always one there, and the city has a growth of 3 due to the castle (which is built first) and the tomb, you can't judge the growth the way you do.
Let's clarify something: they grow by 3 along with the castle and the tomb, right? :) So there are three of them.
WoG is more popular than the original, yet mods are still being made for it. And how much new content was there?
Hmm... and what is WoG itself? It's nothing more than a mod. So they're not making mods for a mod, but mods for SoD... or something like that. :) In fact, few people play WoG... but many play the original.
In the end, I noticed that you like to compare things one-on-one.
I didn't say anything like that... I'm just comparing growth rates. You could also compare an Assassin to a Peasant...
"Charge" will be used by the first Knights.
Okay, the Knights just won't make it.
And regarding the imbalance of creatures at eight levels... There won't be any. Because some will get strong creatures and have to pay a lot, while others will get weak creatures, but it won't cost them much.
That's actually imbalance... and if one person is lucky with money? It's clear that weak creatures are cheap.

The factions are far from self-sufficient because mods try to add old, familiar units from the third game, but for this, they have to remove some of the beloved units from the fifth game.
Because mods try to add creatures, the factions have become less self-sufficient?... terrible... And in what way are they not self-sufficient then?

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