Skip to content

Creating a random map generator for Heroes of Might and Magic II.

User Avatar
#14
Auto-translated
I'm also copying the post here.
AlexSpl
I don't really understand the principle behind how the generator works in G2; it seems to me that it just "draws" things randomly... :-)
There's no need to come up with anything particularly new! I would like the maps in G2 to be generated using a similar principle to G3. That is, based on certain templates, each of which has its own meaning and structure, the arrangement of zones, important objects, etc. Are you familiar with this principle in G3?
On a random map, I would like to see the most equal positions, i.e., starting zones. They should be located approximately at the same distance from each other and filled with objects of the same class. The objects should be guarded by monsters of corresponding strength. I think we can discuss these ratios later. The main thing is to get a map from the generator that is more or less symmetrical in terms of positions. Give the ability to classify zones "by importance," by the "richness" of their contents, and then use these to create a map according to a specific principle, a specific idea.
I hope you succeed! Keep me updated! :-)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)