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The First Tournament for Heroes of Might and Magic II.

#37
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Qwerty;20026
Since the discussion about the past tournament is ongoing, I'll share my thoughts as well.
I tried playing this map a bit.
I replayed it several times during the first week.
The most interesting strategy, in my opinion, is to break through on the fourth day with gargoyles, archers, and fairies. Although I also broke through on the third day, the losses were much greater.
I built Phoenixes on the second week without using the market, so by the end, I had 10 of them. I captured the Titan Castle on day 137 and immediately built Giants there. I didn't play any further, as I saw that on the first day of the fourth week, I would be building a Dimension Door.
Personally, I think the most interesting strategy is to capture the Necropolis Castle and get a Berserker...
And the strongest strategy on this map was demonstrated by one of the best players in Heroes of Might and Magic II (at least in the CIS region) - a direct march to the Knight Castle, capturing it, and then sailing to the Titans, where he built Giants on day 127.
There wasn't much difference in when to break through (within a week), as the AI only scouted its own territory.
I could have built something on the second day, but I preferred the Shipyard, as it was easier to play with the collected artifacts. And I didn't see much point in building anything else - there were more native creatures! The goal of the battles was simply to gain experience for the main hero and collect artifacts. The tournament is an arena tournament, and as a result, the first task for the hero is to complete all the experience-boosting locations within the allotted time. I also liked the Berserker, but I couldn't get it - there was too much running around the map.
If there were standard victory conditions, it would be a different story!!!