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Creating a random map generator for Heroes of Might and Magic II.

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#11
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I would like to hear what PReDS, Captain, Kama, Brennan, and especially Dust have to say.
Here's how I see it. People play Heroes 3 without water. So, maybe we don't really need water either. Water adds strategic diversity, which is good, but on the other hand, experienced players have accumulated a lot of experience and play without water (and there are special magic spells and artifacts for that!). The same goes for barriers/tents. It's a very ambiguous thing, especially in random map generation. Sphinxes are also unnecessary. Also, we shouldn't allow burial mounds (where you can hire ghosts). Because finding a burial mound makes the rest of the game 95% meaningless. Now, regarding teleports. As you know, in Heroes 2 (unlike Heroes 3), there's a tactical trick called "teleport blocking." Plus, there's no way to control the teleport with the spacebar. Therefore, I would also reduce the number of teleports.
I repeat: all of this is just my IMHO (In My Humble Opinion).
We really need the opinions of experienced online players.

Орден Фениксахаризматический :) лидер