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Creating unified inter-portal rules.

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I saw them playing in a 4-minute tournament. It's like playing chess with a 2-minute time limit; the cursors just fly around. If you're not a mouse virtuoso, it's impossible to play well in 4 minutes, in my opinion, because you can still manage to move your troops, but if you also need to deal with artifacts, it's a nightmare. I think the only reasonable solution is to switch to Turn-Based mode, which is closer to Simultaneous Turns. And about the time: I think most of it is spent on battles, not on turns. For example, you attack with one Hydra against Golems. They split into 7 units and crawl, crawl, crawl. That's where the time goes. If you roughly estimate that the game lasts a full month, then you spend about 2 hours more on turns. But you don't always spend 6 minutes, so overall, I think the game will be extended by about an hour. Not that much. And about the Grail, please explain: what's so dangerous about it? Well, you open a couple of obelisks, find the zone, and then you have to guess where it is, wasting heroes and time, which means you lose the pace of the game. But if the Grail appears on the third week, for example, it might not even give you a decisive advantage, because you wasted time looking for it. And you also wasted turns visiting the obelisks, while your opponent was, let's say, destroying the Hive. In short, I'm for the Grail!

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