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In the "Best of the Best" tournament:
denden (Hell, Grol) def. HeatEx (Dark, Iran). On the 2nd attempt, he managed to get a mid-game with an underground base. 1-4-4.
I guess I did make a dangerous move after all. As I feared, on day 4, they came for me.
Didn't get Marbas or Deleb at the start, as planned... I focused on developing Grol, hoping Armageddon would serve as protection against pure hit-and-run tactics. Plus, I developed a 3rd-level town on a standard template.
At the start, the artifact shop generated... but it forgot to include the Shackles of Binding. I would have bought +3 magic attack boots and a ring for -2 morale... but it didn't happen.
From week 2, I practically played on autopilot, which is unusual for Hell. I also got Machinery and a tent and approached the Outposts, but they didn't give me anything.
Quickly built a 2nd-level town with an ice mine and developed cold magic.
With the 3rd-level town, Grok with Machinery went on autopilot, following the path of war and using Warlords. He helped with the money in the end.
In the 2nd-level town, I found a Succubus. Plus, I built everything in the 2nd-level town, except for the castle with Devils in the 3rd-level town.
But none of this would have helped me if the Dark player had full mana (he somehow managed to get 40, while he had around 250 Imps). Even so, I highly doubt I would have won if HeatEx hadn't forgotten to retreat. It was like playing until the 1st final with Shackles of Binding, but without magic... So yes, it was a close victory. I'm attaching the final replay.
http://stream.ifolder.ru/8892555
If it weren't for the mistake with the retreat, the Dark player would have had 5th-7th level units in his castle... But I also had Grok, the resource gatherer, and the artifact shop...
Thank you for the game!
denden (Hell, Grol) def. HeatEx (Dark, Iran). On the 2nd attempt, he managed to get a mid-game with an underground base. 1-4-4.
I guess I did make a dangerous move after all. As I feared, on day 4, they came for me.
Didn't get Marbas or Deleb at the start, as planned... I focused on developing Grol, hoping Armageddon would serve as protection against pure hit-and-run tactics. Plus, I developed a 3rd-level town on a standard template.
At the start, the artifact shop generated... but it forgot to include the Shackles of Binding. I would have bought +3 magic attack boots and a ring for -2 morale... but it didn't happen.
From week 2, I practically played on autopilot, which is unusual for Hell. I also got Machinery and a tent and approached the Outposts, but they didn't give me anything.
Quickly built a 2nd-level town with an ice mine and developed cold magic.
With the 3rd-level town, Grok with Machinery went on autopilot, following the path of war and using Warlords. He helped with the money in the end.
In the 2nd-level town, I found a Succubus. Plus, I built everything in the 2nd-level town, except for the castle with Devils in the 3rd-level town.
But none of this would have helped me if the Dark player had full mana (he somehow managed to get 40, while he had around 250 Imps). Even so, I highly doubt I would have won if HeatEx hadn't forgotten to retreat. It was like playing until the 1st final with Shackles of Binding, but without magic... So yes, it was a close victory. I'm attaching the final replay.
http://stream.ifolder.ru/8892555
If it weren't for the mistake with the retreat, the Dark player would have had 5th-7th level units in his castle... But I also had Grok, the resource gatherer, and the artifact shop...
Thank you for the game!