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The release date of the expansion pack is approaching.

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Thanks for the comments! By the way, people are often quick to blame anything and anyone for a defeat, except themselves. I'm not arguing that you can lose due to the lack of a level 2 building or poor stacks. But you can also lose because all the resource nodes were at their minimum. Still, having two restarts provides some choice. However, turning heroes into "chess pieces" might not lead to anything good. I prefer the comparison to bridge. There, too, there can be situations where the cards on one side are much better than on the other. But the element of randomness also adds to the "fun." My skill level doesn't allow me to judge how critical building a level 2 structure is for the game as a whole. But I know that there were players in SoD who dominated everyone, and various random elements didn't hinder them. /QUOTE Solmyr still has the chain; they changed his starting spells, but he's still banned. To prevent him from being banned, they did it this way, but fixed spells are still powerful, plus he has a good class. / And on World, they don't ban random heroes; they just limit them. /QUOTE And the poor Necromancer, with the patch that blocks ultimate vampires, is left without troops until the sand falls from the sky for the Lich. / Well, not being able to recruit Liches for the Necromancer is definitely not critical. By the way, the essence of the morale issue is that, in my opinion, the randomizer doesn't work correctly. I think that when morale triggers three times in a row with two checks, it's due to the algorithm. But in general, if morale triggers for neutral creatures, and you lose because of it, it doesn't mean you automatically lose the battle. If you lost, it means you took a risky approach. You could have chosen not to. /QUOTE Play fairly, friends. / Sorry, Andrey, but that's just funny, like, "guys, let's all live in peace." I myself have been present at a couple of tournaments, and I can say that most of the participants were ready to do anything for the result. Or when people are simply playing for money. And when you play online, there are many opportunities for various kinds of tricks. I'm for fair play. But there should be some guarantee of it. Let me explain: I watched the tournament saves of one player. I can't understand how he, without knowing the map, chose a difficult but optimal route. And while I'm thinking about it, I'm not thinking about "fair play." In fact, maybe we can come up with a way to save the game on a server, on a third computer, or something else. And finally, my IMHO on what can (should) be changed in SoD. 1. Replace sulfur in the Nagabanka. (done in TE) 2. Make an adequate random generator for morale and luck. 3. Change luck so that it simply doubles the damage, not the double pre-minimum. 4. Enable the possibility of negative luck (halves the damage). 5. Make it possible for despair to reduce morale to a negative value. 6. Create an alternative map generator (I understand that this is difficult, maybe even extremely difficult)

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