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Tactics for Dungeon.

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Forrest;203073
The point of creating a "chain" is to have a kind of carousel. The army fights, and 3-4 heroes take turns leading it each day, passing it on to each other. This way, the army's efficiency is many times greater.
Of course, the main hero handles the difficult battles, while the "scouts" gather resources, explore ruins, and so on.
:confused: I immediately thought that I don't know "Heroes 3" well enough, which is scary:) I meant by "chain" only the transfer of newly recruited troops from the castle to the "roaming" hero, but after reading some topics on the site, I realized that many people understand "chain" in the same way. The idea is, of course, interesting, and maybe that's how everyone plays online, but the main problem is this: if my troops are quickly defeated under the leadership of a hero, what will happen to them in the hands of inexperienced "trainees":D ... On the topic: well, let's say the army of the first day consists of 75 trolls and 10 harpies and 10 ogres each - can they really capture, without catastrophic losses, at least a crypt with 5 vampires or some weak dwarven town (not to mention breaking through a crowd of archers, even of level 3), let alone with a "scout"?...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:

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