Added after 4 hours 10 minutes
Regarding the change in balance in the game with neutral creatures... I haven't tested it much, but: 1. Version 3.0: For example, there was a battle - the hero (level 15, Orc) with four squads of level 1 units each defeated 25 Archmages (four squads). The AI was acting stupidly when it shouldn't have - casting punishing strike and other spells. In version 3.1, the same hero, the outcome of the battle is the same - victory over the mages (isn't that ridiculous - 4 units of level 1 can defeat 25 archmages, but the hero has a machine gun and spells :p). 2. Second case - in version 3.0, four squads of level 1 units defeat 4 squads of Cavern Crawlers (mages) - a total of 22. My losses - 1 unit. The Cavern Crawlers are doing stupid things - for example, casting a destructive beam. But in version 3.1, this trick no longer works - because they immediately attack with a fireball! It turns out that they slightly adjusted the balance of the battle with neutral creatures, so it will be more fun to play!
