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The release date of the expansion pack is approaching.
Everything related to point 2 should be OPTIONAL, i.e., with the ability to disable it.
This would be the most convenient for EVERYONE. Oelm;202629
Once the second level is built, the hero arrives with full stacks of troops... the strategy for the Stronghold/Fortress changes significantly.
Oh, if only after that, all the lovers of randomness wouldn't say it's unfair: you won because your starting army was stronger, or you had a 2nd level at the beginning, and I don't, if I had the same start, I would crush you - and there are many like that:(, and so that no one would say anything later, they put everyone in different conditions solely for this purpose, so that there would be fewer disputes.
The residents of the portal, where the tournament is for 10000, amuse me the most. They try in every way to put down Bay+TE, but the guys from Bay are great, they said: we don't care about the rules, about the versions, we are ready to play under any conditions - that's the attitude, the mindset:smile20: :smile20:, the funniest thing is that I haven't seen the opposite, but what kind of excuses they come up with:smile31:.
If everyone was like that, maybe they would have left a lot of randomness for more excitement. Oelm;202629
Bank. This also changes the strategy. Now, instead of visiting, for example, the Crypt, it may be more profitable to take out a loan.
And the poor Necropolis with the patch that blocks the ultimate ability of Vampires is left without troops until sand falls from the sky for the Liches, although I understand those who are against the bank;). Oelm;202629
I personally have a bad attitude towards features that simplify the strategy, reduce the number of options. In general, the approach to balancing by cutting out random scenarios is incorrect.
I also really like when everyone joins me:D.
Oelm;202629
On Bay, they have reached the point where they play without "morale". Now you can attack with Devils even on a hundred Dendroids). Maybe, on the contrary, it is worth adding "randomness".
The glitch remains and will remain forever as randomness (glitch = luck), and the principle of morale in TE has long been wanted to be reworked.
But when playing with morale, have you ever had a case where you or your opponent, because the AI screwed you over, took a load or the opponent asked for it?!
I have read a lot in offline tournaments how sometimes they specifically replay several times and wait:eek:, until the AI screws over the player, so that they can immediately hit twice and win the battle or just to reduce losses.
Oelm;202629
regarding the replacement of the specializations of Solmyr, Jeddite, etc.
Solmyr still has a chain, they changed the starting spells, but they are still banned, and so that they are not banned, they made it like this, and with fixes, mages rule:) + if there is also a class.
Water artifacts in TE seem to be an option, there you can set checkboxes for many artifacts and spells yourself.
Oelm;202629
P.S. And if it were possible to come up with a way to prevent viewing saves, that would be just great.
Play fairly, friends, or play with an open map from the beginning:D, and in fixes, this is generally useless: due to the branching, you are always aware of what is happening;).
This is not criticism (everyone has their own tastes, in my opinion, it's boring to play without a tax:D, and 10% is a great thing:smile03:, then the strategy becomes brutal and so many diverse options and tricks appear, you start to do such things), but just an opinion and questions:)