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#231
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Forrest;202850
try Gunnarr (overpowered logistics in SoD)
Let's discuss this a bit... Why did Gunnarr's logistics (Kirr, Dess) suddenly become overpowered? (I've heard this before, but I'm only thinking about it now.)

How does the specialty work? If Gunnarr, with a Logistics Expert, is maxed out on speed (11 or higher), his bonus will be 30 movement points per level. A little math:
MP = 2000 (from speed 11) + 600 (Logistics Expert) + 30*n (n-Gunnarr's level)
total:
Level 5 - 2750 MP
Level 10 - 2900 MP
Level 15 - 3050 MP
Level 20 - 3200 MP

In other words, at level twenty, we get a double bonus from logistics; a regular hero with a Logistics Expert will have 2600 MP! (Remember that 1 step = 100 MP off the road and without a penalty).
Now let's think. The difference between a regular hero and a level 20 Gunnarr is only 600 MP, which is 6 steps (4 diagonally), or a little more on the road...

BUT IS THIS A CHEAT????
If this is a cheat, then what about Tazar?

P.S.: In TE, it would be like this: 2600 for a regular hero, and 2700 for Gunnarr... Only 1 step advantage!!! This is called depriving a hero of their specialty, not balance!

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