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The ninth stage of the John Van Caneghem tournament.

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#64
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shnurov_hl;202879
I find it more interesting to look for strategic solutions than to find map bugs. Passing through a wall-teleport with guards without a battle – that's a typical map bug in my opinion. You can probably use it, but I personally am not interested in it...
- It's very difficult to find strategic solutions when the paths to them are limited on the map. Look at the restrictions in the editor: (.
- Regarding the Garrison (consider this a criticism directed at me). There are 2 Garrisons on the map that can be passed through in this way; I only passed through the one that I could pass through with a battle, but it would have taken at least 2 hours of real time (and most likely more). Why bother if there is no restriction? If I had passed through both Garrisons in this way, the result might have been different. I started the tournament late, and by the time this bug came to light, some players had already submitted their results.;)
shnurov_hl;202879
But I'm not very interested in this kind of game.
Me neither, but I still want to play and I want to win, and if there is no other way to improve my result and there is a high probability that others might use it: confused: ?
shnurov_hl;202879
The infamous "pulling out tombs" from under monsters (this is an old discussion, I don't want to continue it here, I'm just giving it as an example) is also a bug for me. But not a map bug, but a game bug.
You could say that if the spacebar works the way it works and it gives a certain result on the map, then it's "intended by the developers" and you can and should use it. I have a different point of view on this issue. :)
If the developer intended it, that's one thing; if the map was edited, that's another. And besides, it wasn't necessary to pull out the tombs.:smile39:

P.S. I just want to raise the level of OUR tournaments; please don't take it as criticism.:smile02:
P.S. 2. I'm putting my helmet back on; feel free to criticize...:smile39:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"