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The game's philosophy, well, that's a grand statement. Rather, the game was created for turn-based battles, where the combination of army composition + skills = the tool for victory.
That's true, but as I understand it, this topic implies the philosophy of the world of Heroes of Might and Magic. The game contains a very interesting and engaging plot in which, based on the actions, relationships of heroes, creatures, and races, one can create an approximate picture of existence.
The most balanced game is Heroes 5; anyone who plays it for a sufficient amount of time will immediately notice that the army and skills for all races are reduced to certain lines. And the balance of army and magic is the same. It just lacks good maps... Heroes 5, forward!
I disagree with that. I played Heroes 5 for quite a long time and can confidently say that the balance is off, although it might be better in Lords of the Realm (I haven't played it yet).
As for the topic, it's quite interesting. I'll post my thoughts on it later.