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Tactics and strategy in Heroes of Might and Magic V.

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RAMSnake aka Satanyst;202137
1. But he has one less skill and three fewer perks... (logistics won't help you much in battle)
2. I can't argue with that - yes... with logistics, you'll clear the map about 30% faster, and with all the advantages you mentioned - about 50%....
To be honest, I used to think that the faster you clear the map, the better - but over time, I changed my mind.... One extra skill is a lot....
3. Yes, he "decides" when to launch the final attack (but only if he is the aggressor) - but he gets beaten in it)))
RAMSnake aka Satanyst;202137
It's clear that Tomik won't be available often... If in battle you rely only on the mass spells you mentioned, you don't know how to use magic (no offense).... Powerful spells can give a huge advantage in the hands of an experienced player.... And using powerful spells from two schools at once - you can imagine.... Let me give you an example... yesterday (literally) there was a battle between a Knight and an Elf.... my hero is a Knight.... My opponent has 280 Arcane Archers - he obviously protected them.... What mass spell will save you here? I went for Dark Magic.... Berserk on the Arcane Archers - and in two turns they destroyed their own Druids and didn't fire a single shot in the battle....
P.S. I lost that battle (left 100 Arcane Archers/30 Unicorns), but the duel is still ongoing)
Let's combine the answer to the two questions into one.
First of all, how did you conclude that I only rely on mass spells in battle? Just because I gave such an example? Then the same can be said about you. After all, in the example above, you wrote that you only used Berserk.

By the way, here's a replay from a recent game. Although it featured Light Magic, you could have just as easily used the Sudden Attack perk from Logistics (it gives teleportation). This is how you learned advanced Dark Magic to get Berserk, and I could have easily neutralized it with Logistics ;) At the same time, the teleportation obtained with the Sudden Attack perk shifts the teleported unit by 0.5 on the initiative scale, so it will attack immediately after teleportation, and you won't have time to move your troops.
Okay, let's move on from Berserk.

Now, a few combinations involving Logistics and two schools of magic:
1) Heavenly Shield on Hydras, teleport them (again, Logistics) to the enemy, let them have some fun, and then burn the enemy with Chaos.
2) Keen Mind (Logistics), go before the enemy hero, we can use counter-spells, we can enchant or Berserk, we can speed up our own troops.
3) Mass acceleration, Stone Skin, Crushing Blow, then cast Shock of Earth on an arrow and hit the cursed ones.
RAMSnake aka Satanyst;202137
I know about the 2% - believe me, if you want it, you'll get it! You'll find it on the map, you'll start leveling up perks, but you'll get it!
How about that? If you really want it, you can fly into space? I want it badly, but somehow I'm not flying. Probably because while I'm wanting, all the decent skills will pass me by, and I'll be left with just one defense.
RAMSnake aka Satanyst;202137
Where did you get these zombies? Did you cheat? If not, think about it - the enemy also has a decent army.... Yesterday I played two against two - my ally, a Necromancer, attacked a Warlock, do you know how many zombies the Warlock killed? 150 zombies.... How long do you think the battle lasted?
600 zombies under Orson, with Mark, with Resistance, with Reflection... And for your Warlock to kill 600 zombies, he needs to go 600/150 = 4 times, and then a couple more times to kill the resurrected ones, and then a couple more times, and then... And then the Warlock will run out of mana, but the Necromancer won't ;)
RAMSnake aka Satanyst;202137
1. Against a Dark Elf... if you think that the strength of a Dark Elf lies only in magic or that he can only win with magic, you are a very weak player (don't throw stones at me!)...
Interesting, what will you do against a Warlock who shows up on the third or fourth week with 14 Griffins, Ballistics Defense, and advanced Chaos and Sorcery? He will burn your entire army with magic, and you will only be hitting the Griffins.
RAMSnake aka Satanyst;202137
2. If your army is strong in defense, and your opponent is any mage, he can only hit you with magic, and his army won't do anything to you - so you just throw your army at the enemy and kill them in 3-4 turns!
But what if the enemy goes first? If the enemy has advanced Attack (which, if I remember correctly, not only negates defense but also leaves some of its bonus. That is, the attacker is in a winning position.)
RAMSnake aka Satanyst;202137
Since two people are telling me about Logistics, maybe I should think about it, right? To be honest, I'll think about it, I'll probably even change something in the article.....
+1
But you don't necessarily have to change the article....

UPD
Nightwell;202314
Skilled Attack gives +15% damage in melee
Skilled Defense reduces damage taken by troops by 30%.
So, the advantage is with the defender. Unless the attacker has a crazy "attack" parameter.
I was drunk :)) I just remembered this, but I got everything mixed up. Defense is better than attack, yes.
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