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Tactics and strategy in Heroes of Might and Magic V.
The week you waste on economy/development is just one turn... It doesn't decide anything because you and your opponent will both be losing troops to neutral creatures...
Hmm... so I understand that your opponent will *always* lose troops, under any circumstances!! Absolutely!
Good tactic...
When I come to your castle, I'll choose the time to attack...
And all those bonuses you mentioned are nonsense...
When you come to my castle... well, I'll be waiting for you patiently for 3 months. I'll only build the first 2 levels and periodically go out and get wiped out by Titans...
And the bonuses... what can I say... 10% health... it's nothing. +X to morale/luck... meh...
You'll say there will be better artifacts? The main thing isn't the coolness of the artifacts, but their smart placement according to the situation...
Give me the power of dragons, and you can have 8 lucky clovers.
So, what happened to the griffins?
P.S.
based on my many years of experience...
7 years? 8?
Tomorrow holds no promises Except the ones we've made