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Tactics and strategy in Heroes of Might and Magic V.

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#13
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A - maybe you could think about what I'm writing!
Nah... I'd rather just randomly type on the keyboard...
And without guards, there are no resources, and there are also no mills on the map. And when you kill the enemies with your starting hero, why waste a turn collecting resources instead of going to buy an artifact or bring in an army?
The mills are probably scattered all around the perimeter of the map and are located two steps away.
And the main hero, as I understand it, gets an advantage in turns over the others?
and overtakes them in every way.
Bringing in an army - in a chain.
You know, if you just want to tell me to go away, just do it... But don't nitpick about the words....
How uncouth... yuck...:smile27: :smile05:
Your crossbowmen, even twice as many, won't do anything to a stack of archers. Slowing them down is great! But is there anything better to cast?
My crossbowmen... my poor crossbowmen...
Yes, there is - Armageddon. :)
Will you figure out the griffins yourself?
No.
If it's not too much trouble, please describe the battle in detail, how to kill 34 druids on the fourth day, with the hero, without any losses...
The Master would laugh at me... and say that 34 druids can only be defeated on the second day:)
And I'm too weak of a player... I don't know how:o
Tomorrow holds no promises
Except the ones we've made