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Tactics and strategy in Heroes of Might and Magic V.

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#11
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NEREWAR! Don't argue, it seems a master has finally joined us! He will teach everyone ;)
You're just a little confused – I'm saying not to take Logistics for the starting hero! But the Collector should take it!
And how much will the Collector collect? Logistics will undoubtedly help him bypass the guards... etc.
Yes, he "decides" when to hold the final battle (but only if he is the aggressor) – but he gets his butt kicked in it.
Exactly 100 percent.
If in battle you only rely on the mass spells you wrote about, you don't know how to use magic (no offense).....
Who's arguing? In general, it's better to agree to play without magic, because it's very difficult.:o
What kind of mass will save you here?
Slow, crossbowmen, griffins.
Oh oh oh! You're confused!:o
Nothing will save you:(
I know about the 2% – believe me, you'll get it if you want! You'll find it on the map, you'll start leveling up perks, but you'll get it!
I don't believe it!
I have two questions:
1. What difficulty level?
2. No losses?
It's possible even on the hero.
Yes.
1. Against the Dark Elf... if you think that the Dark Elf's strength is only in magic or that he can only win with magic, you are a very weak player (but don't throw stones at me!)...
Oh, source of our power!!!
Give us knowledge!
Diggabolt!!!111
3. About the Necromancer – you won't care about these classes... because defense doesn't increase defense (yes, really...), but reduces damage.... by 30%...
Oh, guru... my respects to you.
Tomorrow holds no promises
Except the ones we've made