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I already wrote a post... but it disappeared during technical maintenance.
It will be like an expanded version of rock-paper-scissors.
Is this definitely for Heroes? Heroes is not rock-paper-scissors.
That is, if the enemy is weaker by only a few levels, then this advantage will be even more effective.
The Undead tear everyone apart, absolutely everyone. Orcs tear apart almost everyone. Training grounds should be scrapped. We set the first three levels as sworn enemies and win. We summon an incredible number of imps and greater demons (we cut down titans with a leap, dealing 10 damage, 5 demons). Why does a Warlock need strength? Magic will still only be able to destroy a certain number of units. And what is the point of attack and defense at all??? Miniatures are evil! Runes are the ultimate evil!!11 Light magic with resurrection is Armageddon!!!!
The advantage of this idea is that it is all one innovation that does not significantly complicate the mathematical model and will open up many new things in the game's tactics.
W H Y ? ? ?
And this is precisely what makes great games like chess special.
Heroes is no less a great game. There is no need to compare it to chess. They are completely different things.
Still, I will add... this was in the previous post.
then you need to sharply reduce the gap between the strength of different levels.
really need to?
The Titan strikes with lightning. But it is not unlimited.
A lightning strike... hmm...
Tomorrow holds no promises Except the ones we've made