I propose a revolutionary idea. Perhaps it doesn't even belong in Heroes, but it could be the basis for another game.
The idea is that each unit has an indicator of how many units it can kill in one turn. Unit abilities can also influence this.
For example, a paladin swinging his sword won't be able to kill more than 5 units.
What does this give? It means that each type of unit will be stronger against units that are 1-2 levels weaker, as well as against those that are much stronger.
There will be exceptions, but their cost will reflect that.
Is this for Heroes 5?
Could you elaborate?
What does this give? It means that each type of unit will be stronger against units that are 1-2 levels weaker, as well as against those that are much stronger.
So, does this mean that a Titan can easily defeat 10 Death Knights?