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Marshall_WP, that's exactly what I'm not doing.
However, if you're sure that the Necromancer won't have time/won't want to upgrade their Special Ability, you can take Empathy against them. Otherwise, it's better not to take it when playing as any race. Skilled Leadership will give +3 or 4 (if there are no foreign units in the army) to morale, and Banshee's Cry performed by a Dread Knight without a Special Ability will lower it by 2. Plus, temporary morale boosts and the plus/minus effect of artifacts.
Added after 13 minutes
Selenor, attack, leadership, light/dark magic, luck, and defense are always useful for a Knight. I take what's offered earlier. I always take magic. Regarding logistics, we can argue. On the one hand, it helps you develop faster, and on the other hand, it's not as useful in battle as the skills listed above. It depends a lot on the map.
I don't play short games.
Added after 13 minutes
Selenor, attack, leadership, light/dark magic, luck, and defense are always useful for a Knight. I take what's offered earlier. I always take magic. Regarding logistics, we can argue. On the one hand, it helps you develop faster, and on the other hand, it's not as useful in battle as the skills listed above. It depends a lot on the map.
I don't play short games.