Hello everyone!!! I'm reading your comments and wondering why the rules require strong monsters to be placed? In my opinion, this is done specifically for NECROMANCERS so that they can recruit skeletons!!!! On the L map, in a 2/2 or 3/3 game, even 1/1 NECROMANCERS can only compete with CONFLICT and INFERNO!!! No one in our club plays them at all!!!
INFERNO??? - IS THAT COOL???
BlackSerge, I want to say a lot, but I don't feel like it. Here's my ICQ: 472101962. Let's play: I'll be blue dungeon with Shakti, and you'll be red dungeon with Das. I understand that you don't have online experience, and my post isn't just bragging. I've just read a lot about all this, and I want to prove what Shakti is and who Das is, and in what situations +1 to the speed of Minotaurs and Trogols is effective.
P.S.: Shakti is the best :smile14:
As always - if something is wrong, he is ready to prove it online - RESPECT =)
(I will be looking forward to the results of the game!)
Tazar can completely lose his specialization over a long game by using the Sphere of Vulnerability. Crag is definitely better, his specialization will be much better, there's no arguing about that.
Regarding Tazar, I'm sorry, but it seems to me that you don't know how to play at all, to call Tazar a loser... I haven't heard that before! Regarding the medal of vulnerability, I didn't understand what it has to do with it?
Explain if it's not difficult.
my best friend plays as Gunar, we both started playing Heroes together since the first part, but the win rate is approximately 2 out of 10 games, considering that we have the same experience, I concluded that Gunar is weaker, I may be wrong, I'm not claiming it.
For example, Lesgor, playing as RAMPART, leveled up Kirra to level 20 in the second week (I read a report). The question is WHO and HOW plays... Logisticians are also cool. But the main thing is skill.