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#588
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Mizrael (Fortress, Bron, Mephala) def Loi (red, Castle, Valeska, Tiraksor) 212

No restarts. 5 heroes on day one; a witch hut was captured, and it contained Logistics. Mephala came in — I level her without any alternatives. End of week: 1-6 with Castle and 1000 gold, secondary town Inferno. Day 121: enough gold to buy everything starting from Basilisks, and Mephala heads into the treasure zone via the underground passage near the secondary town. All her power was enough for: gold and crystal mines, a warrior's tomb, and a cartographer (convenient guards, lots of XP — didn't enter the building itself, of course:)). End of week: Hydras at home, 2000 gold in both castles, Mephala at level 11. The third week brought a Pandora's Box with 10k XP, an external dwelling of Angels and Wyverns, a level-3 Griffin Conservatory, and a secondary Conflux. Day 137: Mephala spends the night in a Dragon Utopia (guarded by Angels, who were also holding the Boots of Speed). Day 141: again enough gold to buy everything and send it via the chain to the Utopia; level 3 brought a Helm +6, a Necklace of All +3, and Boots of Resistance. Next Utopia: a Club +5 and a Shield +12. In Inferno, built the mage tower; got Dimension Door (also equipped a spell scroll for Summon Fire Elementals). On day 147, using Mephala's high mobility, I take all of red's castles; in the former capital, I build and upgrade Angels. Then follows a series of small battles for secondary towns; Mephala holds the key castles and carries all the resources for upgrades (didn't even have time to haul them home — everything unupgraded). Left without castles and finding nothing radical in the Utopia, the opponent conceded due to a strong advantage in parameters and army power (16-6-5-5 for Tyr vs. 22-34-19-15 for Mephala). Thanks for the game.
http://www.twitch.tv/mikevalentine/

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