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A program for determining luck/morality in Heroes 3!

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2Fireball: At the beginning of the battle, a pseudo-random R is generated, which turns out to be different for the same battle, even on the same save. In general, the situation is very interesting: for example, with fairies against dwarves, it is possible to achieve that the fairies get lucky and gain morale. That is, we fly around, wait for the signal for luck and morale. We hit the dwarves (double damage), morale increases - we fly away. And so on. However, in many games, you can do something similar, so there's no escaping it. For example, in chess, there are rules for three and fifty moves. Maybe introduce something similar for Heroes?

The Birth of the Barbarian. In the Third, there are indeed cases where individual Heroes develop differently than all the others. The new version of the tree will take this fact into account. Also, now the program will always find the addresses.
If there is no enemy hero, then I agree. But when there is one, it becomes much more interesting, because there were cases of almost 100% reproducibility of complex battles, although there were still differences after a few rounds.
Almost 100% means, in essence, complete randomness :) Today I will conduct tests of battles with Heroes. By the way, have you seen the animation of failure? ;)