shoot-nick
Walkthrough of the tournament map + battle with Gilraen
goal: complete the mission in the shortest time possible.
main idea: DO NOT WASTE THE MAIN HERO'S TURN ON NONSENSE.
abbreviations: Agr - Agrail (main/primary hero)
her2 - second hero, bought at the tavern
her3 etc. - third hero etc.
turn1:
2. tavern built
3. hero Marbas bought (hereafter her2)
4. her2 buys imps in the Castle
4. her2 captures the imp cauldron and transfers all creatures to Agr
5. Agr fights Gilraen; after the battle, remaining: 51 imps, 42 same-//imps (cherte), 20 hellhounds, 9 demons, 8 succubi, 2 Pit Demons.
6. +1 level: "Ghostly Luck" skill
7. Agr captures the garrison
8. Agr visits the witch's hut: improves magic
9. Agr takes a chest of +1500 exp
10. her2 visits the flag and runs to the garrison, behind Agr.
turn2:
2. Agr kills the quarry guards (gremlins) (no losses). Agr DOES NOT CAPTURE THE MINE and DOES NOT COLLECT RESOURCES!!!
(this rule is followed throughout the entire mission)
3. +1 level: "Expert Logistics" skill (Agr becomes 14th)
3. Agr kills dryads guarding the fairy trees (no losses). Agr DOES NOT CAPTURE THE FAIRY TREES!!
4. Agr visits the "Dolmen of Knowledge" +1000 exp
5. her2 runs after Agr
turn3:
2. build market in the elf castle.
3. Agr defeats Beasts guarding the sawmill (no losses)
4. Agr runs further toward the unicorns
5. her2 captures the quarry, picks up 2 piles of ore
6. her2 runs to the fairy tree (failed to reach it. /P.S. I made a
mistake here; you shouldn't approach this tree at all and take fairies, as it wastes a turn; should have run further.
turn4:
2. Agr defeats ents (no losses)
3. Agr visits the tree of knowledge +1 level for 2000: "Mana Regeneration" skill (Agr becomes 15th)
4. Agr runs to the arena
5. her2 visits the fairy tree /P.S. repeating again, this was my mistake.
6. her2 visits the dolmen of knowledge +1 level: any skill can be taken since the hero is "trash"
7. her2 runs to the sawmill
turn5:
2. Agr visits the arena +2 attack
3. Agr defeats earth elementals (losses: ballista)
4. +1 level: "Advanced Gate Opening" skill (Agr becomes 16th)
5. her2 captures the sawmill, picks up a pile of lumber.
turn6:
2. Agr runs to the NW elf castle
3. her2 picks up a pile of crystals, visits the windmill, takes a chest with gold (we choose money, naturally)
turn7:
2. her2 runs to the chest with gold (slightly north)
3. Agr captures the sawmill
4. Agr defeats hero Ossir (no losses)
5. Agr captures the NW elf castle (no losses). DO NOT ENTER THE CASTLE!!!!
6. Agr runs from the NW castle along the road to the east.
7. build unicorn glade in the NW elf castle
turn8:
2. her2 runs to the windmill (the week has just started)
3. hire hero Deleb in the NW elf castle (hereafter her3)
4. her3 buys a first aid tent
5. her3 hires 8 elf archers, 4 unicorns, 1 dryad
6. her3 approaches Agr and an army exchange occurs:
from her3 to Agr: 4 unicorns, 1 dryad, tent, cart, ballista
from Agr to her3: 42 same-//imps, 9 demons, 20 hellhounds, 51 imps, 8 succubi
7. Agr defeats the Death Dancers (no losses)
8. Agr visits the "Temple of Magic Touch" and learns "Ring of Frost"
9. Agr defeats hero Wingael (no losses)
10.Agr runs to the druids
11.her3 runs to Agr
12.click the "end turn" button
13.hero Ilfina attacks Agr (losses: 3 unicorns)
turn9:
2. remove her2
3. hire hero Grok in the NW castle (hereafter her4)
4. her4 runs to her3 and gives his troops to her3 (except for one imp)
5. her3 runs to Agr and gives him 31 demons
6. Agr visits the mercenary camp: +1 attack
7. Agr defeats druids (losses: 30 demons, 1 unicorn)
8. +1 level: "Expert Chaos Magic" skill (Agr becomes 17th)
9. Agr visits the flag, +movement and runs to the chest on the road to the Ents
10.Agr should not fully exhaust his turn, but "fall short" by about 1-2 "points"
(movement markers), so that on the next turn her3 can reach Agr.
11.her3 runs to the treehouse
12.her4 runs to her3 /P.S. I messed up again, her4 should be sent immediately to the gold panning site south of the NW castle.
turn10:
2. her3 runs to Agr and takes 1 dryad and 1 demon, gives all troops to Agr
3. her4 runs to the gold panning site
4. Agr defeats Ents (losses: 29 imps)
5. Agr defeats Druids (quest) (no losses)
6. Agr runs to the NE elf castle
turn11:
2. her4 runs to the treasure chest further east
3. her3 runs to the quarry
4. Agr runs toward the NE elf castle
turn12:
2. Agr runs to the NE castle
3. her4 picks up the treasure chest (choose money) /we won't need her4 anymore
4. her3 captures the quarry and runs to a pile of sulfur
turn13:
2. Agr runs to the NE castle
3. Agr defeats hero Alastor (no losses)
4. Agr captures the NE elf castle (no losses)
5. +1 level: "Magic Resistance" skill
6. Agr enters the castle
7. click the "End Turn" button
8. Gilraen attacks the NE elf castle, we defeat him (losses: see screenshot "Victory Table")
9. Celebrate, drink beer, etc.
Last turn: Battle with Gilraen
Last action:
fight > win > mission complete.
Agrail, level 18
0-1 (morale-luck)
43/70 (current mana/total mana)
1 x Pit Demon
1 x Pit Demon
42 x same-//imps
57 x Imps
20 x Hellhounds
15 x Bowmasters
8 x Succubi
Gilraen, level 12,
0-2 (morale luck)
40/40 (current mana/total mana)
69 Dryads
47 Death Dancers
11 Druids
32 Bowmasters
2 Ents
6 unicorns
Force Deployment:
1. place troops in such a way
that the enemy cannot hit 2 squads simultaneously with the "Thorns" spell
(except for the 2 Pit Demon slots, as there isn't enough room, so place them close to each other in the right corner)
Battle:
1. gate units behind walls so that no more than 2 creatures are hit by "Thorns" at once
2. shoot bowmasters with archers
3. cast "Ring of Frost" on the enemy cluster with the hero
4. do not stick out from the castle
5. when enemy bowmasters have 1 hp left, switch your bowmasters to the approaching dryads
(hit with bowmasters, finish off with succubi)
6. continue casting "Ring of Frost" with the hero
7. do not use other creatures at all (press "defend")
8. start shooting Death Dancers with bowmasters, and finish off the druid with succubi
9. now create illusions of bowmasters with the hero
10. finish off dancers with archers; close the breach in the wall with creatures summoned from hell
11. shoot an ent once with the hero
12. finish off unicorns with archers, illusions, and succubi
13. WIN!!!!!
mission completed on turn 13, during the "Green player's" (AI) turn
Sterh
Battle with Gilraen and description of the last step
Battle with Gilraen day 2 week 2 month 2 in the main elf castle.
Agrail, level 17,
possesses ability to reduce defense by 50% with Fireball spell
also stun from Lightning.
Troops (all upgraded):
Dragons - 4,
Druids - 16,
Gilraen, level 13,
Possesses Last Man Standing and "Insanity" scroll.
Troops (also all upgraded):
Dragons - 7,
Srites - 94.
Battle:
see deployment in screenshot (towers shot at sprites).
first priority is to take out the shooters (Fireball (hero), Lightning (druid),
arrows + heat (archers)), Hive (sprites), place dancers before shooters
one cell apart, unicorns over the ballista one cell apart (block from
dragons).
Gilraen meanwhile hammers spyders with a
Hive(sprites)+Battle Frenzy using all mana+HIS OWN arrows, so
I won't mention him further......
his dragons fly close to the moat. others stay put, shooters and
druids hammer my elves+cast skin on unicorns.
Spyders under effect of frenzy clear sprites, then (under its same
effect) stand still and take -2 from G. I won't mention them further.
His dragons reduce mine to 2 (they end up roughly between the main
tower and ballista right behind the wall). With my 2 dragons in response,
I touch dancers and druids. His dancers+unicorns rid me of
dragons. few of his elves and druids remain, they don't affect the battle...
attack his dragons with dancers (-42 dancers). then unicorns+elves (about 25) pile on +A. slows with lightning+druids clear down to 14
sprites that flew close to the moat (opposite elves).
sprites attack my shooters and druids, saving them from dragons.
sprites hold on via LMS(1hp). remove dragons with unicorns+hero.
finish off sprites. his ballista breaks a breach opposite druids. his
unicorns (~12-14), dancers(28) move forward. finish everyone except unicorns with elves, druids, hero (they stood in the moat, I blocked them
with unicorns). And then as a friendly crowd, they kill the unicorns.
My losses(44 sprites, 42 dancers, 23 elfs, 4 unicorns, 2 treants, 4
dragons).
from the second elf castle (top left) to the point before 39 trees
(protecting a gang of druids), I bring reinforcements.
I go there with Agrail. on day 4 give everything to Agrail, break through the trees and
reach the
FINAL BATTLE:
Upgraded Druids 2+2+2+2
2 Upgraded treants
AGAINST
Agrail, level 18, 12-2-4(4+2(armor))-7(60mp)
Troops:
10 upgraded treants
8 upgraded unicorns
16 upgraded druids + 8 druids
35 upgraded elves
29 upgraded sprites
NO PROBLEMS. even with autobattle on
Svyatoslav
Battle with Gilraen and description of game tactics
Attack Gilraen with hero Agrail.
Agrail has:
level 22
Emerald Dragons 32
Ancient Ents 107
War Unicorns 114
Nightmares 40
High Druids 152
Fire Demons 432
Imps 293
Gilraen has
level 16
Emerald Dragons 22
Ancient Ents 77
War Unicorns 89
Sword Dancers 344
Bowmasters 172
Dryads 1113
Superiority in troops was achieved by capturing two main druid cities.
Instead of reclaiming cities, Gilraen chased Agrail, and since Agrail moves much further, Gilraen
could not catch him.
When Gilraen (the computer probably calculated) realized that Agrail's army was stronger, he began to stay constantly in the last city. I
first brought one hero to weaken him further, and then attacked with Agrail.
I don't think there is much point in describing it in detail. First my troops waited until the enemy dragons flew in, which were quickly killed by the whole crowd.
Then the slaughter of the rest of the army began. Imps at the very beginning steal almost all of Gilraen's mana and he cannot cast spells.
I create phantoms from high druids and they attack additionally. After the battle I still had a bunch of troops left.
The main problem when completing this map is the summoning of troops by druids that block roads. And since they only start
casting after capturing Itil castle (the closest to Agrail's castle), I left the capture of this castle for last, and first
killed the same-//casting druids.
And in it I immediately kill Gilraen.
Varg-Nar
Walkthrough of the tournament map + battle with Gilraen
Description:
For simplicity of description, I used some abbreviations (A)- Agrail;
At the beginning of any action, the hero who performed it is written; if the action transfers to another hero, their name will be
specified.
Day 1
Ur-Karg\ tavern construction.
Hero Rutger bought.
Rutger\Imp cauldron captured.
Rutger-(A)\army transfer.
(A)\ visited torn flag, attack on Gilraen. Enemy fled. Level up +1 knowledge,
advanced gate opening, garrison captured, witch's hut visited, advanced sorcery obtained, chest 2000gold picked up
Day 2
Ur-Karg\ town hall constructionRutger\ visited torn flag, devil tower captured
(A)\ attack on tss (0-57) 5 wood, 800gold, 800gold picked up, attack on gremlins(0-52)
Day 3
Ur-Karg\ devil tower constructionVinlen\ market construction
Rutger\ 500gold picked up
(A)\ ore mine captured, 5 ore, 4 ore picked up, attack on dryads (10 imps, 3 devils-49), dolmen of knowledge visited, level up +1 knowledge, expert gate opening, attack on Vinlen castle
Day 4
Vinlen\ town hall construction(A)\ 2 emeralds picked up, attack on beasts (0-46), sawmill captured, 2 wood picked up, attack on bone warriors (0-216)
Rutger\ witch's hut visited, basics of sorcery obtained.
Day 5
Ur-Karg\ level 1 mages guildRutger\ fairy trees captured, dolmen of knowledge visited, leveled up
(A)\ 4 ore, chest 1000gold picked up, idol of luck visited, army exchange (A)-Rutger, wood market trade.
Day 6
Ur-Karg\ hell hound kennelVinlen\ mysterious pond
(A)\ attack on ents (16 devils, 4 hell hounds, 3 imps, 2 demons-7), gold mine captured, 700gold, 6 wood picked up, attack on steel golems (0-51), 3 ore obtained, 500gold picked up, planetarium visited
Day 7
Ur-Karg\ devil cauldronVinlen\ sylvan guard halls
Day 8
Ur-Karg\ marketVinlen\ tree house
Rutger\ demon hire in devil tower
(A)\ 4 wood picked up
Day 9
Ur-Karg\ halls of temptationRutger\ imp hire in imp cauldron, visited Ur-Karg, bought all creatures
Day 10
Vinlen\ level 1 mages guild(A)\ attack on tss(0-40)
Day 11
Rutger\ fairy hire in fairy trees, mage hut visited(A)\ visited Ur-Karg, took army, visited torn flag
Day 12
Ur-Karg\ warehouseDay 13
Vinlen\ warehouse(A)\ attack on lizard riders(29 devils, 12 hell hounds-33), level up +1 attack, mana replenishment
Day 14
(A)\ emerald mine captured, 2 emeralds takenDay 15
Vinlen\ magistrateRutger\ demon hire in devil tower
Day 16
Vinlen\ magic forest(A)\ attack on tss(5 devils, 1 archer, 36 hell hounds-84), visited torn flag, attack on tss(28 devils-76)
Rutger\ imp hire in imp cauldron, visited Ur-Karg
Day 17
Ur-Karg\ cerberus kennels(A)\ visited Ur-Karg, bought creatures, attack on dryads - they flee
Rutger\ visited Ur-Karg castle
Day 18
Vinlen\ high hallsArmy transfer (A)-Rutger
Day 19
(A)\ fairy hire in fairy trees, idol of luck visit, Vinlen visit, bought creaturesDay 20
Vinlen\ forge(A)\ purchase of tent and ammo wagon, attack on monks(156 devils-33)
Day 21
Ur-Karg\ hell stablesVinlen\ unicorn glade
(A)\ captured gold mine, picked up 1000gold and 1000gold, attack on mages(50 devils-38), leveled up, +1 attack, expert logistics, sulfur 4 and 2 picked up, sulfur deposits captured, attack on tss(0-41), mercenary camp visited, wood market trade
Day 22
Hero Grok purchased, Ur-Karg growth boughtRutger\ demon hire in devil tower
(A)\ attack on steel golems(0-71), passed campfire 5 sulfur and 500gold, picked up 6 wood and 500gold, fountain of eternal youth visited
Grok\ hired imps in imp cauldron, exchanged army with Rutger, visited Ur-Karg
Day 23
Vinlen\ level 2 magic towerGrok\ witch's hut visited, basics of sorcery obtained
(A)\ attack on other ents(0-16), passed red tent, fountain of eternal youth, attack on tss(0-55), attack on tss(0-73), sulfur 2 picked up, artifact found (breastplate of immense power), crystal market trade
Day 24
Vinlen\ capitolGrok\ fairy hire in fairy trees, dolmen of knowledge visited, new level, advanced logistics
(A)\ attack on militia(0-123), attack on bow masters(31 devils-57), leveled up, +1 attack, advanced attack, fairy circle, picked up 5 ore
Day 25
Grok\ visited Vinlen, creatures bought(A)\ attack on tss(0-83), army transfer Grok-(A), attack on unicorns(0-25), 2 crystals picked up
Day 26
(A)\ windmill 6 emeralds, magic stream, attack on dryad(15 devils-153), artifact lion collarDay 27
Ur-Karg\ blazing stables(A)\ rakshasa rajahs(0-30), orange tent, ents(20 devils, 57 cerberus-20), tss(0-84), level, +1 attack, fast gate opening
Grok\ Vinlen, bought growth
Day 28
(A)\ elder of silana for 2000 level, +1 attack, tacticsDay 29
(A)\ windmill 6 ore, magic stream, dryads(29 devils, 61 cerberus, 5 dryads-295)Grok\ imps in imp cauldron, Ur-Karg hired creatures
Rutger\ demons in devil tower, army transfer Rutgar-Grok
Day 30
Grok\ torn flag, opened orange garrison, Inferno military outpost, hired devils(A)\ monks(0-45), temple of magic gesture, arena visited +2 defense
Day 31
Ur-Karg\ bastion of hellDay 32
Ur-Karg\ spawn of chaosDay 33
On the wayDay 34
On the wayDay 35
On the wayDay 36
Grok\ hired a devil and demons, torn flag. Growth bought in Ur-KargDay 37
Grok\ visited Ur-KargDay 38
Vinlen growth boughtDay 39
Grok\ visited Vinlen.(A)\ attacked tss(0-210), army exchange Grok-(A)
Day 40
On the way, bait worked enemy killed hero GrokDay 41
Vinlen\ dragon altar constructionCrystal market trade
Day 42
(A)\ Intil captured, hero Nibros purchasedNibros\ captured gold mine, enemy killed Nibros
Day 43
Hero Marbas purchased, growth bought in Intil(A)\ tss(47 bow masters-241), level, +1 cold, master of cold
Day 44
(A)\ torn flag, magic streamDay 45
Vinlen\ ent vaultsMarbas\ attacked steel golems, level, hellfire, level, advanced defense, captured alchemy laboratory
(A)\attacked bow masters(0-128)
Day 46
Vinlen\ tavern(A)\ idol of luck, Vinlen, hero Letos purchased
Letos\ dolmen of knowledge, level, leadership
Day 47
(A)\ bow master(65 cerberus-227), tss(0-237), tss(0-221), new level, +1 knowledge, expert attack, attacked dryads(10 cerberus-227)Day 48
Vinlen\ stonehengeCrystal trade at market
Day 49
(A)\attacked bow masters(0-132), combat unicorns(55 cerberus-44), picked up artifact spell wand same as destruction beam, 4 crystals and chest 1500gold, passed dolmen of knowledge,Letos\ visited Vinlen
Day 50
(A)\ tss(3 high druids-267)Hero Alastor purchased
Day 51
Army transfer Letos-(A)(A)\attacked dryads(10 cerberus-346), new level, +1 defense, marksmanship, army exchange Alastor-(A), attacked tss(0-241), attacked tss(0-297)
Day 52
Alastor\ hired fairies at fairy trees, visited Vinlen(A)\attacked tss(0-296)
Day 53
(A)\attacked tss(0-289), new level, +1 attack, expert sorcery, attacked dryads(2 succubi, 5 cerberus-523)Day 54
(A)\ magic stream, attacked dryads(2 cerberus-80), picked up 3 cryst, 600gold, 5 woodDay 55
(A)\attacked tss(0-240)Day 56
Vinlen\ stone circle(A)\attacked bow masters( 5 cerberus-280), fountain of luck
Day 57
Vinlen\ ent alcovesMarket trade
(A)\ summoned creatures from Vinlen, attack on tss(0-290), purchase of hero Deleb
Day 58
Deleb\ visited dolmen of knowledge, level, basics of logisticsDay 59
(A)\ visited Intil, attacked dryads(3 dryads-293), attacked tss(0-241), new level, +1 cold, basics of light magic, reached level development limitDeleb\ sawmill captured
Day 60
(A)\attacked tss(0-258), attacked dryads(10 dryads-385)Day 61
(A)\Attacked furies(0-57), picked up 5 wood and captured sawmill, attacked tss(0-242), attacked tss(0-349), attacked tss joined, picked up chest 1500goldDay 62
(A)\attacked other ents(0-39), attack on dryads they flee, tss(0-332), attack on dryads(9dryads-269), came to druid circle(6tss, 13 dryads- 64 high druids, 16 other ents)Enemy attacked Deleb - enemy fled.
Day 63
(A)\attacked tss(0-264), bow masters fled, attack on dryads joined, captured tree house, attacked druids( 18 dryads-75 druids)Day 64
Intil\ capitol(A)\attacked Grol enemy fled, attacked Ilfina enemy defeated, attacked Osir enemy fled, bought creatures in Intil, summoned creatures from Intil, captured tree house, visited mercenary camp
Day 65
(A)\ steel golems flee, alchemy laboratory, bow master(0-324), visited red wood observatoryDay 66
(A)\attacked bow masters(0-145), attack on archangels( 110bow masters-33), found armor of the forgotten hero, attacked tss(0-248)Day 67
(A)\attacked dryads they fled, death heralds(0-56),Marbas\ passed blue tent
Day 68
Fyeris\ stone circle(A)\visited crystal of revelation, captured sawmill, attacked Anwen enemy defeated, attacked Fyeris castle captured, crystal trade at market
Day 69
Fyeris\ ent alcoves(A)\attacked dryads(18 dryads-428), attack on dryads they fled, captured gold mine, attacked tss(0-220)
Marbas\ ore mine captured
Day 70
Fyeris\ unicorn gardenMarbas\ sulfur deposits
(A)\ visited Fyeris , crystal trade at market
Day 71
Marbas\ gemstone mine, bought creatures in Fyeris(A)\attacked dryads they fled, fountain of eternal youth, bought creatures in Intil, hero Grol purchased
Day 72
(A)\attacked bow masters(0-269), visited fairy circleMarbas\ chest 2000gold
Grol\ torn flag
Day 73
(A)\fountain of luckMarbas\ picked up 4 cryst, chest 1000gold, chest wanderer's boots
Day 74
Marbas picked up 1000gold and chest 2000(A)\ visited torn flags magic stream, army transfer Grol-(A), Grol dismissed
Day 75
(A)\attacked furies(0-190)Day 76
Marbas\ visited Fyeris(A)\ visited planetarium, picked up 2 crystals and captured crystal mine
Day 77
Fyeris\ dragon altar(A)\ captured alchemy laboratory and visited Morletto tower, crystal trade at market
Day 78
(A)\attacked death heralds(0-40), pendant of icy embrace, 900gold and chest 1500goldDay 79
(A)\attacked dryads(11dryads-582), attack on dryads they fled, attack on dryads joined, attacked Sylvan military outpost, attack on dryads they fledDay 80
(A)\ obsidian gargoyles(0-267) and picked up 2 and 4 crystals, 700gold, army exchange (A)-MarbasDay 81
Marbas\ hired ents in Sylvan outpost(A)\attacked dryads they flee, visited Fyeris, bought creatures, attack on tss (0- 330)
Day 82
(A)\attacked tss(0-484), attacked dryads joined, captured crystal mineDay 83
(A)\attacked dryads they fled, attack on dryads(11dryads-628), attack on tss they fledDay 84
(A)\attacked bow masters they fled, visited torn flag, attack on dryads(12dryads-712), attack on tss without losses..Day 85
(A)\attacked dryads they fled, attack on dryads joinedMarbas\ hired ents in outpost
Day 86
Marbas\ visited Fyeris(A)\attacked beasts they fled, picked up 5 ore and captured ore mine, visited Intil, bought creatures
Day 87
(A)\attacked dryads they fled, bought creatures in FyerisDay 88
(A)\ opened blue garrison, attacked emerald dragons(1 other ent-13), picked up scroll with meteor shower spell, found artifact traveler's boots, picked up 4 mercury, chest 1000gold, 4 emeralds, chest 2000gold, 4 emeraldsDay 89
(A)\ picked up 3 emeraldsDay 90
(A)\ picked up chest 1500gold, attacked dryads they fled, visited planetarium, attack on death knights they fled, picked up chest 1500gold, chest 1000gold and mercury 2, found artifact dragon scale armorDay 91
(A)\ visited IntilDay 92
Bought creatures in Intil(A)\attacked bow masters they fled, attacked dryads(0-898), attack on dryads joined, bought creatures in Fyeris
Day 93
(A)\attacked dryads they fled, attack on water elementals(6 high druids, 16 bow masters, 1 other ent, 76 dryads-232), visited fairy circle, gold trade at market, bought creatures in FyerisDay 94
Army exchange (A)- Marbas, gold trade at market(A)\ visited mountain fortress, upgraded dragons, army exchange with Marbas, visited fountain of luck
Day 95
Army exchange Letos-(A), Letos dismissedDay 96
Alastor\attacked Vinlen, Alastor killed(A)\ visited idol of luck, Marbas dismissed, Deleb dismissed, Rutger dismissed, Attack on Vinlen.
Battle with Gilraen in Vinlen castle
Agrail:
Level 24(atk-16,def-7,cold-11,know-11,ML-1,luck-3,mana-160/110)
Without artifacts(atk14,def-5,cold-9,know-9,ML-0,luck-3,mana-160/110)
Creatures:
27 emerald dragons,
2045 dryads,
285tss,
71 other ents,
89 combat unicorns,
218 bow masters,
99 high druids.
Enemy(Gilraen)
Level 21(atk-6,def-13,cold-3,know-7,ML-0,luck-3,mana-57/70)
Creatures:
15 emerald dragons,
1505 dryads,
589 tss,
29 other ents,
46 combat unicorns,
187 bow masters,
59 high druids.
Battle:
A\ skip tss turn
A\ skip dryads turn
A\ retreat with emerald dragons
G\ dryads cast swarm
A\ unicorns wait
G\ tss attack
A\ bow master shoots at emerald dragons
G\ emerald dragons attack ents, hit druids
A\ druids attack bow masters
A\ tss attacks emerald dragons
A\ dryads attack tss
A\ Agrail casts phantom on dryads
G\ druid attack on dryads
A\ ballista against tss
G\ bow masters against dryads
G\ Gilraen cast battle frenzy on dragons
A\ unicorn attack on tss
G\ tss attacks dryads
A\ ents moved next to emerald dragons
A\ dragons attacked wagon
G\ dryads attacked dryads and ents
A\ tss attacked unicorns
G\ ents attacked unicorns
A\ dryads attacked bow masters and druids
A\ bow masters attacked dryads
A\ Agrail casts phantom on bow masters
A\ druids attacked dryads
G\ unicorns attacked phantom
A\ unicorns attacked ents
G\ dryads attacked dryads
A\ dragons attacked dryads
A\ tss attacked bowmasters and druids
A\ ballista attacks dryads
G\ attacked dragons
G\ ballista attacked tss
G\ unicorns attacked druids
A\ ents attacked unicorns
A\ Agrail casts phantom on tss
A\ unicorns attack ents
A\ bowmasters attacked unicorns
A\ dragons attacked dryads
A\tss attacked dryads
A\ tss attacked ballista and tent
G\ unicorns attacked bowmasters
A\ tss attacked ents
A\ dragons attacked ents
A\ tss attacked ents
G\ attacked the phantom
A\ unicorns attacked ents
A\ Agrail delivers a decisive attack on ents
Agrail's Victory!
Supreme
Tournament map Walkthrough + battle with Gilraen
Introduction.
The path is quite obvious. First to the southern elf castle, then through Dendroids and earth elementals to the Western one.
And further through griffins to Gilraen. I cleared all monsters up to Gilraen without losses.
Only at the very beginning by the outpost did Gilraen kill a few of my imps (non-upgraded Imps).
But in his own castle, Gilraen tore me apart like a rag doll.
From my first completion of this campaign (outside the tournament on "Warrior" difficulty), I knew that Gilraen should leave his
castle on some day. I waited and found out that this happens on the 7th day of the third week (this is brilliant AI,
I am simply amazed he leaves the castle on the last day of the week!) Then I loaded my fourth day (immediately after capturing
the first elven city) (thanks to daily saves). And I chose the following strategy. Until the end of the second week, you can
collect resources and experience, but it is essential to capture the second elven city before anyone is produced there. After
that, there is a week to complete the side quest (though on Hero difficulty it's the main one) "Kill the Druids".
And on the first day of the third week, capture the empty third elf castle, buy everyone out, and try to take down Gilraen.
That's what I did. Now for more details.
Hero Development.
First, I'll describe the general concepts of Hero development on the map.
At the start, it is essential for Agrail to get "Soul Eater". With it, I emerged from almost every battle without Mana losses
(although I cast spells constantly). Also very useful is ballista management (since there are few shooters in the army). Luck and logistics—these two
skills are needed always and everywhere (logistics, however, is already present). And since Agrail's most powerful attacking spell is
"Ice Bolt" (a funny name for this boulder), and later "Ring of Frost" appears near the second elf city,
then a master of cold is needed.
In general, three guarantees of success on this map are "Soul Eater", the "Phantom" spell, and Gating. Without any one of them, it would be many times
harder.
Gating.
Offensive is good against shooters. The essence of offensive Gating is that Inferno units gate directly in front of the shooters and block their
attacks, while our brave succubi, hero, and ballista shoot them down. Usually, the enemy (neutral with one type of unit) manages to make one
shot. Further, the battle is without losses.
Defensive Gating is intended to protect your troops from strong units with melee attacks; it's especially
good against "Large creatures". All empty stacks are filled even with imps (the main thing is to have as many creatures with Gating as possible) and at the start of the battle, everyone who can, perhaps even succubi, gate directly in front of their own warriors, forming an impassable wall.
It works especially well against "tanky" units, since it's enough to gate every other unit. An additional bonus is provided by the spell
"Phantom", as phantoms can also be gated! This creates a constantly replenished wall of summoned creatures, helping to win
without losses.
Walkthrough
saving the main hero's time. Killing Gilraen along the way. This is one of the tougher battles (since I really didn't want to lose Pit dogs
or succubi at the start). After N times, I managed to pass it with the loss of a few imps. I don't remember the battle tactics exactly since it was long ago, but the essence is this: from the army, I believe, upgraded imps and demons are removed. Ordinary imps, like pits, are split in half.
Gilraen, as far as I remember, has three shooters (archers and druids + Hero), but one of them casts something on sword dancers.
My actions: succubi and pits push through the shooters (well, at least sharply reduce their number); some of them manage to fire and take out one group of imps (well, they like weak imps :) The Hero casts a copy of the dogs. And the second shot hits the copy
(probably computer logic saying the unit has strong attack and is easily killable, but that's only better for us); I don't remember if the copy survives or not,
but another volley from succubi at point-blank range on dancers and Gilraen flees the battlefield.
The Final Battle
Agrail
13 Death Dancers14 Elven Hunters (archers)
4 War Unicorns
4 Ancient Treants
6 Emerald Dragons
Gilraen
146 Dryads60 Death Dancers
25 Elven Hunters (archers)
15 High Druids
12 War Unicorns
6 Ancient Treants
Battle_begin.jpg shows the deployment of my troops.
At the start, dragons fly up to the walls without leaving the unicorns; dancers stand in front of the unicorns. The first goal is to kill all
enemy shooters. First the archers, then the druids. First Agrail casts Ring of Frost (lots of damage, plus a freezing effect),
and then every time until mana runs out, he clones the archers (firstly, this distracts enemies, and secondly, it is a very powerful attack).
The enemy archers make one shot at the dancers, who won't hit anyone for the rest of the battle, and our elves die under a rain of arrows.
When the dryads run out of mana, they fly forward. Dragons don't stick their heads out to avoid getting hit by unicorns and treants. Let
the dryads fly over the walls and die (for some reason my dryads went into the same-//thornbushes and perished there from elven arrows without even
flying over the wall). Under no circumstances stop firing at enemy shooters until they are completely destroyed, because
they kill the clones. As for Gilraen (oh, this wonderful AI hits the treants so much that you can just forget about him).
we drink 42 mana from the dead dryads. Archers and clones shoot everyone under the walls. First the dryads, then the dancers,
then the unicorns, and finally the treants. I can please the fans of the persistent Gilraen: at the end, he actually kills
all the treants who didn't take a single step, and loses. Battle_end.jpg shows the losses I sustained in victory. There are enough troops
for another Gilraen :)
X@do from Fy@a
Description of the battle with Gilraen + description of the final step
Battle with Gilraen:
Agrail has:
Level 22,Dryads - 63,
War Unicorns - 24,
Death Dancers - 26,
High Druids - 24,
Ancient Ents - 17,
Emerald Dragons - 4,
Bowmasters - 52.
Gilraen has:
Level 15,Unicorns - 6,
Ancient Ents - 13,
Green Dragons - 5,
High Druids - 11,
Bowmasters - 7,
Druids - 12.
Troop deployment in the screenshot - http://slil.ru/22906563 (283 kb).
I cannot give the exact course of the battle — I didn't record it. :) I can give an approximate sequence:
Dancers - wait,
Dryads - summon wasp swarm on Bowmasters,
E. dragons - attack G. dragons, Ancient Ents wounded, 1 G. dragon dead, G.
dragons retaliate - 2 E. dragons perished.
Unicorns - wait,
G. Dragons - attack E. dragons (1 died).
High Druids - stone spikes, target - druids, bowmasters, high druids,
tent.
Bowmasters - attack G. dragons (2 dragons perished).
Unicorns finish off all E. dragons...
You can observe this by looking at the screenshot. Then my Bowmasters shot down
the dragons and began shooting the Ents; Gilraen's Druids often used stone skin, my Ents stepped forward and clashed with the enemy ones, who almost finished off my
Unicorns. Gilraen shot my Ents with a bow, and I did the same to his.
Capture of the last city:
Agrail has:
Level 22,
War Unicorns - 7,
High Druids - 24,
Dryads - 74,
Ancient Ents - 16,
Death Dancers - 33,
Bowmasters 59.
Wingael has:
Level 3,
Fortification - Castle,
High Druids - 8,
Ancient Ents - 5,
Dryads - 36,
Bowmasters - 20,
War Unicorns - 6,
Death Dancers - 24.
The rest is predictable.