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Nightmare Castle.
1- Ragged Cat/Clawed Tail. Always has positive luck.
2- Shadow/Terrifying Shadow. Has high speed; 10 HP. In upgraded form, enemies do not retaliate after an attack.
3- Mummy
4- Dark Tree/Creeping Tree. Has a speed of 1/2, other characteristics are inherited from dryads.
5- Horror/Glimmering Horror. 30 HP, medium speed. For non-upgraded enemies, they retaliate with 50% chance; for upgraded enemies, they don't retaliate at all in 50% of cases and attack a random nearby unit in 50% of cases.
6- Alien/Humanoid. Ranged attacker, weak in melee. The Humanoid also blinds the attacked creature for 1 turn.
7- Mad Priest/Deranged Priest. Strong in combat, casts a random spell, can resurrect a killed creature into a random one. Has a morale no higher than -2.
1- Ragged Cat/Clawed Tail. Always has positive luck.
2- Shadow/Terrifying Shadow. Has high speed; 10 HP. In upgraded form, enemies do not retaliate after an attack.
3- Mummy
4- Dark Tree/Creeping Tree. Has a speed of 1/2, other characteristics are inherited from dryads.
5- Horror/Glimmering Horror. 30 HP, medium speed. For non-upgraded enemies, they retaliate with 50% chance; for upgraded enemies, they don't retaliate at all in 50% of cases and attack a random nearby unit in 50% of cases.
6- Alien/Humanoid. Ranged attacker, weak in melee. The Humanoid also blinds the attacked creature for 1 turn.
7- Mad Priest/Deranged Priest. Strong in combat, casts a random spell, can resurrect a killed creature into a random one. Has a morale no higher than -2.