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Changes to the rules for offline Heroes 3 tournaments!
I'll just add that we can't afford to lose players! Whether they're pros or newbies. If the game stops being played because of a patch, then what's the point of even having a patch? I believe that the game will gain more than it loses with the patch, but... people are more important than any program :) And there's a difference between 10 and 11 players sending in their save files.
And learning to stop exploiting this is like quitting smoking...
And one more thing: I believe that the ability to trigger morale is a bug. The guys at NWC simply made a mistake by accidentally allowing the same R value to be used for animation and combat mechanics. In "Heroes 2," there's animation, and the battle scene is stable, but why? ;)
Added after 9 minutes
2AmberSoler:
Let's look at the first round.
For each unit, the probability of triggering morale is 12.5% (checked after the unit's turn). R is constantly changing, so we can say that the probability distribution is almost uniform.
If we make a second attempt (reload), then, taking into account the first attempt, the probability will increase to 23.4%! This is the same as taking two shots at a target instead of one! I repeat, if this mechanic is not a programming error, then the number 12.5% is the probability for a single battle (i.e., everything is fine online, where there is no load/save).
By the way, the probabilities for "no morale" are: 1/12 (-1), 2/12 (-2), and 3/12 (-3). It seems that your manual has incorrect values. And also, review the article about the Admiral's Hat :)