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#17
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1. Regarding the patch: Even without the "traffic light" system, having enough time allows you to generate morale, luck, ability drops, etc., beyond the normal probability. If someone spends hours doing this, that's their choice, but I don't have that much time. I just want to somehow level the playing field in terms of time spent by different players. If you need morale in the first round, let's make it so that it always drops – that's the whole issue.

2. Regarding the removal of the third criterion: The probability that the results will match based on two criteria is very low if those criteria are chosen intelligently.

3. Before the battle.

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