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#31
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Dr Motor;197874
DON'T HIT TOO HARD!

and here's the suggestion: IMO, if saving and reloading during battles is prohibited, the offline mode will be much more interesting and less tedious.
Excellent idea. Indeed, "it will be much more interesting."
For example, there might be a need for a specific, probabilistic event to occur 10 times in a row during a battle. Let's assume the probability of the event is 0.5.
With save/load, achieving such a sequence is not difficult – 20 cycles.
Without save/load, it will take 1000 attempts to play the battle "in one go."
That is, we will get the same hassle, only much earlier, in the simplest battles. Does anyone need that?

* - I'm not being too harsh, I swear :)

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