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Building order:
1. Tavern, 2nd hero
2. Peasant huts, buy growth (if the map has a Fortress, build the Town Hall immediately)
3. Town Hall
4. Archer Tower
5. Blacksmith
6. Garrison
Further – options depending on the starting hero:
- Training grounds (Dougal), train peasants, on the next turn build an upgraded Archer Tower and train peasants again.
- Griffin Tower (Iris), but I usually don't build Griffins in the first week, as they consume 10 gold.
For the other heroes, an approximate option:
7. Upgraded peasant huts (so they don't die like flies)
8. Guild of Mages
9. Magistrate
10. Market
Further – depending on the situation.
And also: if the 2nd hero is Elaina, she needs to run around the 1st hero, picking up peasants at the end of the turn.
Regarding a quick rush, it is necessary to indicate whether there are neutral creatures between the players and how strong they are.