Skip to content

Theory and Practice

User Avatar
#27
Auto-translated
Dr Motor;197785
Yeah... focus on developing Nobility and Scouting as primary skills, and make sure that the number of Chaos magic skills doesn't exceed the number of Nobility or Scouting skills: as I wrote in my previous post, to get a Guildmaster with expert magic (6 skills), you need Nobility and Scouting to be at least 7 (or even 6?) skills each; then the class won't change. ;)

In my opinion, even on a large map, it's not worth it. It's one thing if you find a staff or scroll with a powerful offensive spell, but in other cases, it takes a very long time to develop him. Moreover, if you have Scouting, you want to make a fast-moving unit, and sometimes even a Thief can be useful, and if you have a Noble, why not upgrade his main skill to level 5? +50% to growth is a significant advantage. But chasing after such a rare chance of upgrading isn't very wise, and who's stopping you from moving a Tactician, who will be extremely useful on large maps, to the rearguard.
And with skills developed to levels 6-7, the Guildmaster will be neither fish nor fowl, like a single-shot rifle with only one bullet, and you still need to find armor-piercing ammunition


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!