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SECOND HOMM3 TE ONLINE TOURNAMENT

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#56
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Wic (blue, Fortress, Broghild) def DirtyPlayer (red, Tower, Iona, Kalt) @ 2sm4d(3), 124

The distribution was decent - a stable at the Castle, a moderate amount of money, hidden stashes of Bulls and Gnolls, and a Gem Mine as a Guild. A plan to rush through the Gem Mine was hatched.

Before the end of the week, I acquired the only secondary town - Flax, and bought a book there, also running through the skill-boosting locations on the Strategic Points/Knowledge map (it came in handy in the final).

The build for the week: 6 Dwellings with a Citadel, a Fly upgrade, and a Market. Broghild is level 4, with Speed and Terraform skills.

121: Broghild runs into the stable and positions herself for a rush on the Gem Mine. I could have already broken it this turn, but it would have been difficult to catch the scattered enemy heroes afterward without the stable.

122: Resource trade, max credit, and buying all available resources. The Bulls are upgraded. The Gem Mine is broken with a loss of 5 Bulls - Overpower failed twice :(. Next to the Gem Mine are Gloves, which are good, so I take them too. I move into the Castle.

124: I take the enemy Necropolis town and catch up to Kalt with 15 Vampire Bats and 6 Wraiths. Broghild's army is stronger; the only chance was to use Vampire Bats' maneuvers while Mass Slow is active on me, but Kalt had little mana and spells, and there was no way to remove the counter-spell on the Vampire Bats or Blind on the Wraiths.

The analysis showed that the opponent had a huge advantage - 2 Necropolis towns, access to good treasure locations, more money, and more territory. In the 3rd week, to win with a Fast Finish, only Vampire Bats would have been enough...

Thanks for the game!