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2Amaranth Hmm... is it too small? But is "the size of 5" good? Especially when, due to some landscape object, you have to rotate the camera to catch that elusive item that you can't select with the cursor because of the decoration.
The portraits and menus are just scribbles, honestly. It's messy because a yellow menu and gaudy landscape are a poor combination.
The portraits are normal, almost the same as in the third game, although in the third game they seem to be more like stickers. And where is the yellow?:eek: Is it the scrolls in which the option names are displayed? Hmm... well, well. Since we're comparing it to the 5th game, here's my opinion: the animated main menu is just awful. Sometimes it's just annoying when you open the game just to watch a battle recording, and you forget that you also have a player on your computer, and so on, and the menu loads for a long time and sometimes lags.
The cities are not beautiful, and the buildings are poorly compatible with the appearance of the landscape.
Neither in the 3rd nor in the 5th game is there anything that would make the castle somehow react to the external landscape. Open the Academy castle standing on snowy plains and... oh, miracle!!! Inside and OUTSIDE there is sand!!! A desert!!! Or during the same castle siege... Maybe in the 4th game, some building sometimes doesn't match the landscape of the map, but at least in the 4th game, the castle outside is never different from the castle inside.
At a resolution of 1024x1280, everything is small, it's impossible to make out, even on a 17" monitor.
What are you going to look at?:) In the 4th game, there isn't, for example, the Shadow Lord, so there's not much to admire:D
The monsters on the map are like bugs.
So what? This was the case in all parts, except for the 5th...
Yes, and many people like the RPG-like elements of the 4th game. If I want to play an RPG, I'll play an RPG. But I want a strategy game *looks at HoMM3*.
First of all, the 4th game does not claim to be an RPG in general. Yes, there are some similarities, but the game still remains a strategy game, and not a very simple one, with many small details. I'm just curious... if you remove all the ideas from the 4th game from the 5th game, what will be left? - Upgrades, 7 levels of monsters, artifacts, and 4 basic characteristics. That's it! There won't even be magic! By the way, in the 5th game, the hero's attack, with a fixed number of enemies killed, is very logical. It's a solid 5 out of 5. :)
2KonServator
On the contrary, you can somehow feel the stats of a particular creature due to special effects, voice acting, etc.
Whoever has the cooler special attack, their ability is better?:D
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!