Hmm... is it too small? But is "the size of 5" good? Especially when, due to some landscape object, you have to rotate the camera to catch that elusive item that you can't select with the cursor because of the decoration.
The portraits and menus are just scribbles, honestly. It's messy because a yellow menu and gaudy landscape are a poor combination.
And where is the yellow?:eek: Is it the scrolls in which the option names are displayed? Hmm... well, well.
Since we're comparing it to the 5th game, here's my opinion: the animated main menu is just awful. Sometimes it's just annoying when you open the game just to watch a battle recording, and you forget that you also have a player on your computer, and so on, and the menu loads for a long time and sometimes lags.
The cities are not beautiful, and the buildings are poorly compatible with the appearance of the landscape.
Maybe in the 4th game, some building sometimes doesn't match the landscape of the map, but at least in the 4th game, the castle outside is never different from the castle inside.
At a resolution of 1024x1280, everything is small, it's impossible to make out, even on a 17" monitor.
The monsters on the map are like bugs.
Yes, and many people like the RPG-like elements of the 4th game. If I want to play an RPG, I'll play an RPG. But I want a strategy game *looks at HoMM3*.
I'm just curious... if you remove all the ideas from the 4th game from the 5th game, what will be left? - Upgrades, 7 levels of monsters, artifacts, and 4 basic characteristics. That's it! There won't even be magic!
By the way, in the 5th game, the hero's attack, with a fixed number of enemies killed, is very logical. It's a solid 5 out of 5. :)
2KonServator
On the contrary, you can somehow feel the stats of a particular creature due to special effects, voice acting, etc.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!