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#16
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invisible;196964

1. On the portal, when starting as Necropolis, the hero is random. I believe that the ban on building the Amplifier significantly nerfed the Necro's strength. And if you also start in the underground even with Galthran, it's a loss in most cases. I understand that Gosha is Gosha, but I propose to ALLOW!!! building the Amplifier, BUT with a ban on upgrading Vampires!

I recently suggested on the Portal to buff Necro by allowing hero selection at the start. The reason was the more than modest win/loss statistics for this town. The idea didn't find understanding; people only started agreeing with the condition of banning Gosha. The people got scared as hell. And you want to allow the Amplifier to an already chosen Gosha :eek: Imho, the thought won't fly.
invisible;196964

4. I am categorically against allowing the purchase of monsters of any level that appear as a result of that monster's week. On HW this rule doesn't exist (although I planned to add it at one point); on HP only the purchase of 7th-level monsters is forbidden. +5 bears is good on 121, of course, but +5 horses is also busted!

But what about archers or troglodytes? Honestly counting when buying to avoid buying an extra 5-unit stack, and remembering it until the end of the game. Imho, it's better to just introduce a rule that during a monster's week, loading from a save is mandatory.
invisible;196964

5. On HP I didn't see a clause at all allowing buying creatures in Refugee Camps; on HW it's allowed and IMHO it's not busted at all, because mostly you get spearmen at the start, and the object is pretty well guarded. I personally am FOR.

On HP there is no permissive clause, nor a prohibitive one. The Refugee Camp has always been used, and even upgraded Phoenixes and Vamps were bought out. I don't remember any precedent for disputes on this matter.
invisible;196964

6. Not so long ago a situation arose, after which a clause was added to the HW rules: "...In the absence of a passage guard, including a shifted one, free passage from respawn to respawn is allowed..." It happens that there is a passage, but the guard is nowhere to be seen. Perhaps the opponent broke through the passage, or perhaps it's a generator glitch.

I had a situation in a game, rare, but could happen again in the future. I approached the border of the respawns, my Swamp - next to a neutral Stone. I see a shifted guard, don't have time to fight it. Then my opponent jumps over from the Stone territory and attacks me. His perspective: approached the border, I'm standing there. He didn't see a guard. So, did I pass through? He attacks - and the battle takes place on Swamp ground. Formally - he violated the shifted guard rule, because he passed from Stone to Swamp. How to avoid this? I couldn't think of anything other than asking the opponent if he had broken through anyone or not. It sounds silly, but there is already a precedent, and it could easily give birth to another topic for Besha's poems.
invisible;196964

9. Neither on HW nor on HP does it say anything about the mandatory visiting of all obelisks before digging up the Grail.

Correct, there isn't. It's an offline option. And what's the point of revealing all obelisks if the Grail is allowed from week 6. Games rarely last that long, even if 1-4-1 shouldn't happen (c)! And has anyone even dug for the Grail at all? I only know one person, my buddy, we dug for the Grail in every game because we played on M-maps. The habit carried over to L-maps for him, and quite successfully! In one game he dug up the Grail on week five. And he even suggested changing the rules so you could dig for the Grail even on the first week! :)

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