But I must say, the invisible mechanic against the AI has become more interesting. Before, it would just stand there when all the units were invisible, and I could calmly bombard it with plague or fireballs. Now it searches for them, and sometimes even finds them:)))
Yes, I agree.
But the fact that in some cases, neutrals rush straight to the place where the hunter just disappeared, while in others they go in a completely different direction, is surprising. If the neutrals were systematically searching for invisible units, instead of jerking from one extreme to another, it would be more predictable. But now you don't know what they'll do at any given moment.
Maybe this is how it was intended (to make the AI more unpredictable), or maybe there is some logic to their behavior. But it still seems to me that this is a flaw.
