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Reports on online games and their confirmations (Autumn 2008 season).

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#182
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Loi (red, ramp, Kyrre, Kyrre) def Felix (blue, castle, Valeska, Valeska) 2sm4d(3), 145.
The wood mine was blocked on both spawns, so I had to clear it out everywhere in a chain with 7 simple elves and 50 centaurs, checking every corner. But I still managed to produce horses in the castle on the first map, as well as a secondary barbarian town (completely blocked by a Hive of Marks). On the second map, the same – a hidden stash of horses in the castle, a Conflux 3, two dwarven mines, and a Naga Tower 4. On the third map – a Conflux 1, a Naga Tower 3, and a breakthrough along the unpaved road to the adjacent dungeon. At the beginning of the fourth map, the blue player attacked after I captured his dungeon. My stats are slightly higher, I have a little more mana, and my units are slightly faster (artillery +2 to speed).
I have 4 angels, 20 horses, 59 gremlins, 90 griffin knights, 17 dappled horses, and 1 Earth Elemental.
He has 7 angels, 100+ Marks, almost 40 Crusaders, 30 Korgon warriors, and about 40 Pikemen.
I set up my tactics, sped up the horses, and blocked the Marks. I managed to save all the elves, as well as 2 angels and 7 horses, and almost all the centaurs. Valeska was running away; in a couple of days, I'll bring in more wood and attack Valeska in her castle. The advantage in troops allowed me to win.
Thank you for the game.