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#53
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VDV_forever;195417
1. Well, as always, there wasn't enough time for a good result, although the start was very promising, leaving the starting area on day 3!

2. So, for those who like mini-challenges.

The goal is to get the Gem hero into the boat at the end of day 3.
Note: The Maximus hero should have 2 Djinns left
:)

Sincerely, VDV_forever

1. Yes, a quick exit from the starting area. But why? (I think you need to get into the boat specifically with a Sorceress to swim for the compass, and for this, you need a Magic Guild of level 4). This results in a loss of momentum and unnecessary costs for the hero. But in principle, the idea is interesting.
2. I'll try to guess: we visit the "Ring of Fairies," a little luck (some morale) in the battle with 30 Pikemen won't hurt us. The archers are killed anyway (if there are 2 Djinns left). We take the chest (2000, now 3500), wood, build the boat (-1000), buy the Gem (-2500), and we're done!

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